d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
208 lines
6.6 KiB
C++
208 lines
6.6 KiB
C++
/*************************************************************************/
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/* http_client.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef HTTP_CLIENT_H
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#define HTTP_CLIENT_H
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#include "io/stream_peer.h"
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#include "io/stream_peer_tcp.h"
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#include "io/ip.h"
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#include "reference.h"
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class HTTPClient : public Reference {
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OBJ_TYPE(HTTPClient,Reference);
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public:
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enum ResponseCode {
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// 1xx informational
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RESPONSE_CONTINUE = 100,
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RESPONSE_SWITCHING_PROTOCOLS = 101,
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RESPONSE_PROCESSING = 102,
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// 2xx successful
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RESPONSE_OK = 200,
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RESPONSE_CREATED = 201,
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RESPONSE_ACCEPTED = 202,
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RESPONSE_NON_AUTHORITATIVE_INFORMATION = 203,
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RESPONSE_NO_CONTENT = 204,
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RESPONSE_RESET_CONTENT = 205,
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RESPONSE_PARTIAL_CONTENT = 206,
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RESPONSE_MULTI_STATUS = 207,
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RESPONSE_IM_USED = 226,
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// 3xx redirection
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RESPONSE_MULTIPLE_CHOICES = 300,
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RESPONSE_MOVED_PERMANENTLY = 301,
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RESPONSE_FOUND = 302,
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RESPONSE_SEE_OTHER = 303,
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RESPONSE_NOT_MODIFIED = 304,
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RESPONSE_USE_PROXY = 305,
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RESPONSE_TEMPORARY_REDIRECT = 307,
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// 4xx client error
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RESPONSE_BAD_REQUEST = 400,
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RESPONSE_UNAUTHORIZED = 401,
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RESPONSE_PAYMENT_REQUIRED = 402,
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RESPONSE_FORBIDDEN = 403,
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RESPONSE_NOT_FOUND = 404,
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RESPONSE_METHOD_NOT_ALLOWED = 405,
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RESPONSE_NOT_ACCEPTABLE = 406,
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RESPONSE_PROXY_AUTHENTICATION_REQUIRED = 407,
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RESPONSE_REQUEST_TIMEOUT = 408,
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RESPONSE_CONFLICT = 409,
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RESPONSE_GONE = 410,
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RESPONSE_LENGTH_REQUIRED = 411,
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RESPONSE_PRECONDITION_FAILED = 412,
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RESPONSE_REQUEST_ENTITY_TOO_LARGE = 413,
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RESPONSE_REQUEST_URI_TOO_LONG = 414,
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RESPONSE_UNSUPPORTED_MEDIA_TYPE = 415,
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RESPONSE_REQUESTED_RANGE_NOT_SATISFIABLE = 416,
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RESPONSE_EXPECTATION_FAILED = 417,
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RESPONSE_UNPROCESSABLE_ENTITY = 422,
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RESPONSE_LOCKED = 423,
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RESPONSE_FAILED_DEPENDENCY = 424,
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RESPONSE_UPGRADE_REQUIRED = 426,
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// 5xx server error
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RESPONSE_INTERNAL_SERVER_ERROR = 500,
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RESPONSE_NOT_IMPLEMENTED = 501,
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RESPONSE_BAD_GATEWAY = 502,
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RESPONSE_SERVICE_UNAVAILABLE = 503,
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RESPONSE_GATEWAY_TIMEOUT = 504,
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RESPONSE_HTTP_VERSION_NOT_SUPPORTED = 505,
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RESPONSE_INSUFFICIENT_STORAGE = 507,
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RESPONSE_NOT_EXTENDED = 510,
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};
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enum Method {
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METHOD_GET,
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METHOD_HEAD,
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METHOD_POST,
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METHOD_PUT,
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METHOD_DELETE,
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METHOD_OPTIONS,
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METHOD_TRACE,
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METHOD_CONNECT,
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METHOD_MAX
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};
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enum Status {
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STATUS_DISCONNECTED,
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STATUS_RESOLVING, //resolving hostname (if passed a hostname)
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STATUS_CANT_RESOLVE,
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STATUS_CONNECTING, //connecting to ip
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STATUS_CANT_CONNECT,
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STATUS_CONNECTED, //connected, requests only accepted here
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STATUS_REQUESTING, // request in progress
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STATUS_BODY, // request resulted in body, which must be read
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STATUS_CONNECTION_ERROR,
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STATUS_SSL_HANDSHAKE_ERROR,
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};
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private:
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IP::Type ip_type;
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Status status;
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IP::ResolverID resolving;
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int conn_port;
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String conn_host;
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bool ssl;
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bool ssl_verify_host;
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bool blocking;
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Vector<uint8_t> response_str;
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bool chunked;
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Vector<uint8_t> chunk;
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int chunk_left;
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int body_size;
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int body_left;
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Ref<StreamPeerTCP> tcp_connection;
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Ref<StreamPeer> connection;
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int response_num;
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Vector<String> response_headers;
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static void _bind_methods();
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StringArray _get_response_headers();
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Dictionary _get_response_headers_as_dictionary();
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int read_chunk_size;
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Error _get_http_data(uint8_t* p_buffer, int p_bytes,int &r_received);
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public:
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void set_ip_type(IP::Type p_type);
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//Error connect_and_get(const String& p_url,bool p_verify_host=true); //connects to a full url and perform request
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Error connect(const String &p_host,int p_port,bool p_ssl=false,bool p_verify_host=true);
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void set_connection(const Ref<StreamPeer>& p_connection);
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Ref<StreamPeer> get_connection() const;
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Error request_raw( Method p_method, const String& p_url, const Vector<String>& p_headers,const DVector<uint8_t>& p_body);
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Error request( Method p_method, const String& p_url, const Vector<String>& p_headers,const String& p_body=String());
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Error send_body_text(const String& p_body);
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Error send_body_data(const ByteArray& p_body);
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void close();
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Status get_status() const;
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bool has_response() const;
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bool is_response_chunked() const;
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int get_response_code() const;
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Error get_response_headers(List<String> *r_response);
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int get_response_body_length() const;
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ByteArray read_response_body_chunk(); // can't get body as partial text because of most encodings UTF8, gzip, etc.
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void set_blocking_mode(bool p_enable); //useful mostly if running in a thread
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bool is_blocking_mode_enabled() const;
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void set_read_chunk_size(int p_size);
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Error poll();
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String query_string_from_dict(const Dictionary& p_dict);
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HTTPClient();
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~HTTPClient();
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};
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VARIANT_ENUM_CAST(HTTPClient::Method);
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VARIANT_ENUM_CAST(HTTPClient::Status);
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#endif // HTTP_CLIENT_H
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