0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
386 lines
9 KiB
C++
386 lines
9 KiB
C++
/*************************************************************************/
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/* animation_cache.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_cache.h"
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void AnimationCache::_node_exit_tree(Node *p_node) {
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//it is one shot, so it disconnects upon arrival
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ERR_FAIL_COND(!connected_nodes.has(p_node));
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connected_nodes.erase(p_node);
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for(int i=0;i<path_cache.size();i++) {
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if (path_cache[i].node!=p_node)
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continue;
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path_cache[i].valid=false; //invalidate path cache
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}
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}
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void AnimationCache::_animation_changed() {
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_clear_cache();
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}
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void AnimationCache::_clear_cache() {
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while(connected_nodes.size()) {
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connected_nodes.front()->get()->disconnect("exit_tree",this,"_node_exit_tree");
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connected_nodes.erase(connected_nodes.front());
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}
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path_cache.clear();;
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cache_valid=false;
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cache_dirty=true;
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}
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void AnimationCache::_update_cache() {
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cache_valid=false;
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ERR_FAIL_COND(!root);
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ERR_FAIL_COND(!root->is_inside_tree());
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ERR_FAIL_COND(animation.is_null());
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for(int i=0;i<animation->get_track_count();i++) {
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NodePath np = animation->track_get_path(i);
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Node *node = root->get_node(np);
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if (!node) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Invalid Track Path in Animation: "+np);
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ERR_CONTINUE(!node);
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}
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Path path;
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Ref<Resource> res;
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if (np.get_subname_count()) {
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if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Transform tracks can't have a subpath: "+np);
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ERR_CONTINUE(animation->track_get_type(i)==Animation::TYPE_TRANSFORM);
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}
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RES res;
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for(int j=0;j<np.get_subname_count();j++) {
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res = j==0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j));
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if (res.is_null())
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break;
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}
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if (res.is_null()) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Invalid Track SubPath in Animation: "+np);
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ERR_CONTINUE(res.is_null());
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}
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path.resource=res;
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path.object=res.ptr();
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} else {
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if (animation->track_get_type(i)==Animation::TYPE_TRANSFORM) {
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StringName property = np.get_property();
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String ps = property;
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Spatial *sp = node->cast_to<Spatial>();
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if (!sp) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Transform track not of type Spatial: "+np);
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ERR_CONTINUE(!sp);
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}
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if (ps!="") {
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Skeleton *sk = node->cast_to<Skeleton>();
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if (!sk) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: "+np);
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ERR_CONTINUE(!sk);
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}
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int idx = sk->find_bone(ps);
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if (idx==-1) {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: "+np);
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ERR_CONTINUE(idx==-1);
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}
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path.bone_idx=idx;
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path.skeleton=sk;
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}
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path.spatial=sp;
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}
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path.node=node;
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path.object=node;
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}
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if (animation->track_get_type(i)==Animation::TYPE_VALUE) {
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if (np.get_property().operator String()=="") {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Value Track lacks property: "+np);
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ERR_CONTINUE(np.get_property().operator String()=="");
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}
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path.property=np.get_property();
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} else if (animation->track_get_type(i)==Animation::TYPE_METHOD) {
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if (np.get_property().operator String()!="") {
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path_cache.push_back(Path());
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ERR_EXPLAIN("Method Track has property: "+np);
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ERR_CONTINUE(np.get_property().operator String()!="");
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}
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}
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path.valid=true;
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path_cache.push_back(path);
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if (!connected_nodes.has(path.node)) {
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connected_nodes.insert(path.node);
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path.node->connect("exit_tree",this,"_node_exit_tree",Node::make_binds(path.node),CONNECT_ONESHOT);
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}
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}
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cache_dirty=false;
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cache_valid=true;
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}
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void AnimationCache::set_track_transform(int p_idx,const Transform& p_transform) {
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if (cache_dirty)
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_update_cache();
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx,path_cache.size());
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Path &p = path_cache[p_idx];
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if (!p.valid)
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return;
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ERR_FAIL_COND(!p.node);
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ERR_FAIL_COND(!p.spatial);
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if (p.skeleton) {
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p.skeleton->set_bone_pose(p.bone_idx,p_transform);
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} else {
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p.spatial->set_transform(p_transform);
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}
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}
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void AnimationCache::set_track_value(int p_idx,const Variant& p_value) {
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if (cache_dirty)
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_update_cache();
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx,path_cache.size());
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Path &p = path_cache[p_idx];
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if (!p.valid)
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return;
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ERR_FAIL_COND(!p.object);
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p.object->set(p.property,p_value);
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}
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void AnimationCache::call_track(int p_idx,const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error) {
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if (cache_dirty)
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_update_cache();
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ERR_FAIL_COND(!cache_valid);
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ERR_FAIL_INDEX(p_idx,path_cache.size());
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Path &p = path_cache[p_idx];
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if (!p.valid)
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return;
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ERR_FAIL_COND(!p.object);
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p.object->call(p_method,p_args,p_argcount,r_error);
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}
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void AnimationCache::set_all(float p_time, float p_delta) {
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if (cache_dirty)
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_update_cache();
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ERR_FAIL_COND(!cache_valid);
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int tc = animation->get_track_count();
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for(int i=0;i<tc;i++) {
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switch(animation->track_get_type(i)) {
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case Animation::TYPE_TRANSFORM: {
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Vector3 loc,scale;
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Quat rot;
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animation->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
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Transform tr( Matrix3(rot), loc );
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tr.basis.scale(scale);
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set_track_transform(i,tr);
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} break;
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case Animation::TYPE_VALUE: {
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if (animation->value_track_is_continuous(i)) {
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Variant v = animation->value_track_interpolate(i,p_time);
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set_track_value(i,v);
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} else {
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List<int> indices;
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animation->value_track_get_key_indices(i,p_time,p_delta,&indices);
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for(List<int>::Element *E=indices.front();E;E=E->next()) {
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Variant v = animation->track_get_key_value(i,E->get());
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set_track_value(i,v);
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}
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}
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} break;
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case Animation::TYPE_METHOD: {
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List<int> indices;
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animation->method_track_get_key_indices(i,p_time,p_delta,&indices);
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for(List<int>::Element *E=indices.front();E;E=E->next()) {
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Vector<Variant> args = animation->method_track_get_params(i,E->get());
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StringName name = animation->method_track_get_name(i,E->get());
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Variant::CallError err;
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if (!args.size()) {
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call_track(i,name,NULL,0,err);
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} else {
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Vector<Variant*> argptrs;
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argptrs.resize(args.size());
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for(int j=0;j<args.size();j++) {
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argptrs[j]=&args[j];
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}
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call_track(i,name,(const Variant**)&argptrs[0],args.size(),err);
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}
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}
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} break;
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default: {}
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}
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}
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}
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void AnimationCache::set_animation(const Ref<Animation>& p_animation) {
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_clear_cache();
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if (animation.is_valid())
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animation->disconnect("changed",this,"_animation_changed");
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animation=p_animation;
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if (animation.is_valid())
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animation->connect("changed",this,"_animation_changed");
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}
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void AnimationCache::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_node_exit_tree"),&AnimationCache::_node_exit_tree);
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ObjectTypeDB::bind_method(_MD("_animation_changed"),&AnimationCache::_animation_changed);
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}
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void AnimationCache::set_root(Node* p_root) {
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_clear_cache();
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root=p_root;
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}
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AnimationCache::AnimationCache() {
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root=NULL;
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cache_dirty=true;
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cache_valid=false;
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}
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