0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
180 lines
7.5 KiB
C++
180 lines
7.5 KiB
C++
/*************************************************************************/
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/* sound_room_params.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sound_room_params.h"
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#include "scene/main/viewport.h"
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#ifndef _3D_DISABLED
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void SoundRoomParams::_update_sound_room() {
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if (!room.is_valid())
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return;
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for(int i=0;i<PARAM_MAX;i++) {
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SpatialSoundServer::get_singleton()->room_set_param(room,SpatialSoundServer::RoomParam(i),params[i]);
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}
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SpatialSoundServer::get_singleton()->room_set_reverb(room,SpatialSoundServer::RoomReverb(reverb));
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SpatialSoundServer::get_singleton()->room_set_force_params_to_all_sources(room,force_params_for_all_sources);
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}
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void SoundRoomParams::_notification(int p_what) {
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switch(p_what) {
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case NOTIFICATION_ENTER_TREE: {
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#if 0
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Node *n=this;
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Room *room_instance=NULL;
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while(n) {
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room_instance=n->cast_to<Room>();
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if (room_instance) {
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break;
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}
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if (n->cast_to<Viewport>())
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break;
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n=n->get_parent();
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}
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if (room_instance) {
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room=room_instance->get_sound_room();
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} else {
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room=get_scene()->get_default_world()->get_sound_space();
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}
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_update_sound_room();
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#endif
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} break;
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case NOTIFICATION_EXIT_TREE: {
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room=RID();
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} break;
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}
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}
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void SoundRoomParams::set_param(Params p_param, float p_value) {
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ERR_FAIL_INDEX(p_param,PARAM_MAX);
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params[p_param]=p_value;
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if (room.is_valid())
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SpatialSoundServer::get_singleton()->room_set_param(room,SpatialSoundServer::RoomParam(p_param),p_value);
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}
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float SoundRoomParams::get_param(Params p_param) const {
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ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
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return params[p_param];
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}
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void SoundRoomParams::set_reverb_mode(Reverb p_mode) {
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ERR_FAIL_INDEX(p_mode,4);
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reverb=p_mode;
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if (room.is_valid())
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SpatialSoundServer::get_singleton()->room_set_reverb(room,SpatialSoundServer::RoomReverb(p_mode));
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}
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SoundRoomParams::Reverb SoundRoomParams::get_reverb_mode() const {
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return reverb;
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}
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void SoundRoomParams::set_force_params_to_all_sources(bool p_force) {
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force_params_for_all_sources=p_force;
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if (room.is_valid())
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SpatialSoundServer::get_singleton()->room_set_force_params_to_all_sources(room,p_force);
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}
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bool SoundRoomParams::is_forcing_params_to_all_sources() {
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return force_params_for_all_sources;
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}
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void SoundRoomParams::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SoundRoomParams::set_param );
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ObjectTypeDB::bind_method(_MD("get_param","param"),&SoundRoomParams::get_param );
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ObjectTypeDB::bind_method(_MD("set_reverb_mode","reverb_mode","value"),&SoundRoomParams::set_reverb_mode );
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ObjectTypeDB::bind_method(_MD("get_reverb_mode","reverb_mode"),&SoundRoomParams::get_reverb_mode );
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ObjectTypeDB::bind_method(_MD("set_force_params_to_all_sources","enabled"),&SoundRoomParams::set_force_params_to_all_sources );
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ObjectTypeDB::bind_method(_MD("is_forcing_params_to_all_sources"),&SoundRoomParams::is_forcing_params_to_all_sources );
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ADD_PROPERTY( PropertyInfo( Variant::INT, "reverb/mode", PROPERTY_HINT_ENUM, "Small,Medium,Large,Hall"), _SCS("set_reverb_mode"), _SCS("get_reverb_mode") );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/speed_of_scale", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_SPEED_OF_SOUND_SCALE);
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/doppler_factor",PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_DOPPLER_FACTOR );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_PITCH_SCALE );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_scale_db",PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_VOLUME_SCALE_DB );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/reverb_send",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_REVERB_SEND );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/chorus_send",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_CHORUS_SEND );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_SCALE );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_cutoff",PROPERTY_HINT_RANGE, "30,16384,1"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_CUTOFF );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_floor_db",PROPERTY_HINT_RANGE, "-80,24,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_FLOOR_DB );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_hf_ratio_exp",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_HF_RATIO_EXP );
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ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation_reverb_scale",PROPERTY_HINT_RANGE, "0.01,32,0.01"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION_REVERB_SCALE );
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ADD_PROPERTY( PropertyInfo( Variant::BOOL, "force_to_all_sources"),_SCS("set_force_params_to_all_sources"),_SCS("is_forcing_params_to_all_sources") );
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}
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SoundRoomParams::SoundRoomParams() {
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reverb=REVERB_HALL;
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params[PARAM_SPEED_OF_SOUND_SCALE]=1;
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params[PARAM_DOPPLER_FACTOR]=1.0;
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params[PARAM_PITCH_SCALE]=1.0;
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params[PARAM_VOLUME_SCALE_DB]=0;
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params[PARAM_REVERB_SEND]=0;
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params[PARAM_CHORUS_SEND]=0;
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params[PARAM_ATTENUATION_SCALE]=1.0;
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params[PARAM_ATTENUATION_HF_CUTOFF]=5000;
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params[PARAM_ATTENUATION_HF_FLOOR_DB]=-24.0;
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params[PARAM_ATTENUATION_HF_RATIO_EXP]=1.0;
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params[PARAM_ATTENUATION_REVERB_SCALE]=0.0;
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force_params_for_all_sources=false;
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}
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#endif
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