b2f6db7aa8
* Added support to our local copy of SpirV Reflect (which does not support it). * Pass them on render or compute pipeline creation. * Not implemented in our shaders yet.
293 lines
12 KiB
Diff
293 lines
12 KiB
Diff
diff --git a/thirdparty/spirv-reflect/spirv_reflect.c b/thirdparty/spirv-reflect/spirv_reflect.c
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index 0fc979a8a4..3e3643717a 100644
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--- a/thirdparty/spirv-reflect/spirv_reflect.c
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+++ b/thirdparty/spirv-reflect/spirv_reflect.c
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@@ -124,6 +124,9 @@ typedef struct Decorations {
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NumberDecoration location;
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NumberDecoration offset;
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NumberDecoration uav_counter_buffer;
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+// -- GODOT begin --
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+ NumberDecoration specialization_constant;
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+// -- GODOT end --
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StringDecoration semantic;
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uint32_t array_stride;
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uint32_t matrix_stride;
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@@ -610,6 +613,9 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
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p_parser->nodes[i].decorations.offset.value = (uint32_t)INVALID_VALUE;
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p_parser->nodes[i].decorations.uav_counter_buffer.value = (uint32_t)INVALID_VALUE;
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p_parser->nodes[i].decorations.built_in = (SpvBuiltIn)INVALID_VALUE;
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+// -- GODOT begin --
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+ p_parser->nodes[i].decorations.specialization_constant.value = (SpvBuiltIn)INVALID_VALUE;
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+// -- GODOT end --
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}
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// Mark source file id node
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p_parser->source_file_id = (uint32_t)INVALID_VALUE;
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@@ -800,10 +806,16 @@ static SpvReflectResult ParseNodes(Parser* p_parser)
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CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
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}
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break;
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-
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+// -- GODOT begin --
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case SpvOpSpecConstantTrue:
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case SpvOpSpecConstantFalse:
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- case SpvOpSpecConstant:
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+ case SpvOpSpecConstant: {
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+ CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
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+ CHECKED_READU32(p_parser, p_node->word_offset + 2, p_node->result_id);
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+ p_node->is_type = true;
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+ }
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+ break;
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+// -- GODOT end --
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case SpvOpSpecConstantComposite:
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case SpvOpSpecConstantOp: {
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CHECKED_READU32(p_parser, p_node->word_offset + 1, p_node->result_type_id);
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@@ -1309,6 +1321,9 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
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skip = true;
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}
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break;
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+// -- GODOT begin --
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+ case SpvDecorationSpecId:
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+// -- GODOT end --
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case SpvDecorationBlock:
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case SpvDecorationBufferBlock:
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case SpvDecorationColMajor:
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@@ -1441,7 +1456,14 @@ static SpvReflectResult ParseDecorations(Parser* p_parser)
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p_target_decorations->input_attachment_index.word_offset = word_offset;
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}
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break;
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-
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+// -- GODOT begin --
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+ case SpvDecorationSpecId: {
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+ uint32_t word_offset = p_node->word_offset + member_offset+ 3;
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+ CHECKED_READU32(p_parser, word_offset, p_target_decorations->specialization_constant.value);
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+ p_target_decorations->specialization_constant.word_offset = word_offset;
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+ }
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+ break;
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+// -- GODOT end --
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case SpvReflectDecorationHlslCounterBufferGOOGLE: {
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uint32_t word_offset = p_node->word_offset + member_offset+ 3;
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CHECKED_READU32(p_parser, word_offset, p_target_decorations->uav_counter_buffer.value);
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@@ -1731,6 +1753,13 @@ static SpvReflectResult ParseType(
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p_type->type_flags |= SPV_REFLECT_TYPE_FLAG_EXTERNAL_ACCELERATION_STRUCTURE;
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}
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break;
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+// -- GODOT begin --
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+ case SpvOpSpecConstantTrue:
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+ case SpvOpSpecConstantFalse:
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+ case SpvOpSpecConstant: {
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+ }
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+ break;
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+// -- GODOT end --
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}
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if (result == SPV_REFLECT_RESULT_SUCCESS) {
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@@ -3187,6 +3216,69 @@ static SpvReflectResult ParseExecutionModes(Parser* p_parser, SpvReflectShaderMo
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return SPV_REFLECT_RESULT_SUCCESS;
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}
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+// -- GODOT begin --
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+static SpvReflectResult ParseSpecializationConstants(Parser* p_parser, SpvReflectShaderModule* p_module)
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+{
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+ p_module->specialization_constant_count = 0;
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+ p_module->specialization_constants = NULL;
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+ for (size_t i = 0; i < p_parser->node_count; ++i) {
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+ Node* p_node = &(p_parser->nodes[i]);
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+ if (p_node->op == SpvOpSpecConstantTrue || p_node->op == SpvOpSpecConstantFalse || p_node->op == SpvOpSpecConstant) {
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+ p_module->specialization_constant_count++;
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+ }
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+ }
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+
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+ if (p_module->specialization_constant_count == 0) {
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+ return SPV_REFLECT_RESULT_SUCCESS;
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+ }
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+
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+ p_module->specialization_constants = (SpvReflectSpecializationConstant*)calloc(p_module->specialization_constant_count, sizeof(SpvReflectSpecializationConstant));
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+
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+ uint32_t index = 0;
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+
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+ for (size_t i = 0; i < p_parser->node_count; ++i) {
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+ Node* p_node = &(p_parser->nodes[i]);
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+ switch(p_node->op) {
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+ default: continue;
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+ case SpvOpSpecConstantTrue: {
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+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
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+ p_module->specialization_constants[index].default_value.int_bool_value = 1;
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+ } break;
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+ case SpvOpSpecConstantFalse: {
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+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL;
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+ p_module->specialization_constants[index].default_value.int_bool_value = 0;
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+ } break;
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+ case SpvOpSpecConstant: {
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+ SpvReflectResult result = SPV_REFLECT_RESULT_SUCCESS;
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+ uint32_t element_type_id = (uint32_t)INVALID_VALUE;
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+ uint32_t default_value = 0;
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+ IF_READU32(result, p_parser, p_node->word_offset + 1, element_type_id);
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+ IF_READU32(result, p_parser, p_node->word_offset + 3, default_value);
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+
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+ Node* p_next_node = FindNode(p_parser, element_type_id);
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+
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+ if (p_next_node->op == SpvOpTypeInt) {
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+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_INT;
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+ } else if (p_next_node->op == SpvOpTypeFloat) {
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+ p_module->specialization_constants[index].constant_type = SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT;
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+ } else {
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+ return SPV_REFLECT_RESULT_ERROR_PARSE_FAILED;
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+ }
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+
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+ p_module->specialization_constants[index].default_value.int_bool_value = default_value; //bits are the same for int and float
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+ } break;
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+ }
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+
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+ p_module->specialization_constants[index].name = p_node->name;
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+ p_module->specialization_constants[index].constant_id = p_node->decorations.specialization_constant.value;
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+ p_module->specialization_constants[index].spirv_id = p_node->result_id;
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+ index++;
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+ }
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+
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+ return SPV_REFLECT_RESULT_SUCCESS;
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+}
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+// -- GODOT end --
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+
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static SpvReflectResult ParsePushConstantBlocks(Parser* p_parser, SpvReflectShaderModule* p_module)
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{
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for (size_t i = 0; i < p_parser->node_count; ++i) {
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@@ -3562,6 +3654,12 @@ SpvReflectResult spvReflectCreateShaderModule(
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result = ParsePushConstantBlocks(&parser, p_module);
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SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
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}
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+// -- GODOT begin --
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+ if (result == SPV_REFLECT_RESULT_SUCCESS) {
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+ result = ParseSpecializationConstants(&parser, p_module);
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+ SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
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+ }
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+// -- GODOT end --
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if (result == SPV_REFLECT_RESULT_SUCCESS) {
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result = ParseEntryPoints(&parser, p_module);
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SPV_REFLECT_ASSERT(result == SPV_REFLECT_RESULT_SUCCESS);
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@@ -3691,6 +3789,9 @@ void spvReflectDestroyShaderModule(SpvReflectShaderModule* p_module)
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SafeFree(p_entry->used_push_constants);
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}
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SafeFree(p_module->entry_points);
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+// -- GODOT begin --
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+ SafeFree(p_module->specialization_constants);
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+// -- GODOT end --
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// Push constants
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for (size_t i = 0; i < p_module->push_constant_block_count; ++i) {
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@@ -3959,6 +4060,38 @@ SpvReflectResult spvReflectEnumerateEntryPointInterfaceVariables(
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return SPV_REFLECT_RESULT_SUCCESS;
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}
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+// -- GODOT begin --
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+SpvReflectResult spvReflectEnumerateSpecializationConstants(
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+ const SpvReflectShaderModule* p_module,
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+ uint32_t* p_count,
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+ SpvReflectSpecializationConstant** pp_constants
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+)
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+{
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+ if (IsNull(p_module)) {
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+ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
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+ }
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+ if (IsNull(p_count)) {
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+ return SPV_REFLECT_RESULT_ERROR_NULL_POINTER;
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+ }
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+
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+ if (IsNotNull(pp_constants)) {
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+ if (*p_count != p_module->specialization_constant_count) {
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+ return SPV_REFLECT_RESULT_ERROR_COUNT_MISMATCH;
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+ }
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+
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+ for (uint32_t index = 0; index < *p_count; ++index) {
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+ SpvReflectSpecializationConstant *p_const = &p_module->specialization_constants[index];
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+ pp_constants[index] = p_const;
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+ }
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+ }
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+ else {
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+ *p_count = p_module->specialization_constant_count;
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+ }
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+
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+ return SPV_REFLECT_RESULT_SUCCESS;
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+}
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+// -- GODOT end --
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+
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SpvReflectResult spvReflectEnumerateInputVariables(
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const SpvReflectShaderModule* p_module,
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uint32_t* p_count,
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diff --git a/thirdparty/spirv-reflect/spirv_reflect.h b/thirdparty/spirv-reflect/spirv_reflect.h
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index a5a956e9e8..21f8160770 100644
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--- a/thirdparty/spirv-reflect/spirv_reflect.h
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+++ b/thirdparty/spirv-reflect/spirv_reflect.h
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@@ -292,6 +292,28 @@ typedef struct SpvReflectTypeDescription {
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struct SpvReflectTypeDescription* members;
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} SpvReflectTypeDescription;
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+// -- GODOT begin --
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+/*! @struct SpvReflectSpecializationConstant
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+
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+*/
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+
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+typedef enum SpvReflectSpecializationConstantType {
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+ SPV_REFLECT_SPECIALIZATION_CONSTANT_BOOL = 0,
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+ SPV_REFLECT_SPECIALIZATION_CONSTANT_INT = 1,
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+ SPV_REFLECT_SPECIALIZATION_CONSTANT_FLOAT = 2,
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+} SpvReflectSpecializationConstantType;
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+
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+typedef struct SpvReflectSpecializationConstant {
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+ const char* name;
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+ uint32_t spirv_id;
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+ uint32_t constant_id;
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+ SpvReflectSpecializationConstantType constant_type;
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+ union {
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+ float float_value;
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+ uint32_t int_bool_value;
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+ } default_value;
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+} SpvReflectSpecializationConstant;
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+// -- GODOT end --
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/*! @struct SpvReflectInterfaceVariable
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@@ -439,6 +461,10 @@ typedef struct SpvReflectShaderModule {
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SpvReflectInterfaceVariable* interface_variables;
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uint32_t push_constant_block_count;
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SpvReflectBlockVariable* push_constant_blocks;
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+ // -- GODOT begin --
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+ uint32_t specialization_constant_count;
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+ SpvReflectSpecializationConstant* specialization_constants;
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+ // -- GODOT end --
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struct Internal {
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size_t spirv_size;
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@@ -694,6 +720,33 @@ SpvReflectResult spvReflectEnumerateInputVariables(
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SpvReflectInterfaceVariable** pp_variables
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);
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+// -- GOODT begin --
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+/*! @fn spvReflectEnumerateSpecializationConstants
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+ @brief If the module contains multiple entry points, this will only get
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+ the specialization constants for the first one.
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+ @param p_module Pointer to an instance of SpvReflectShaderModule.
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+ @param p_count If pp_constants is NULL, the module's specialization constant
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+ count will be stored here.
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+ If pp_variables is not NULL, *p_count must contain
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+ the module's specialization constant count.
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+ @param pp_variables If NULL, the module's specialization constant count will be
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+ written to *p_count.
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+ If non-NULL, pp_constants must point to an array with
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+ *p_count entries, where pointers to the module's
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+ specialization constants will be written. The caller must not
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+ free the specialization constants written to this array.
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+ @return If successful, returns SPV_REFLECT_RESULT_SUCCESS.
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+ Otherwise, the error code indicates the cause of the
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+ failure.
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+
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+*/
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+SpvReflectResult spvReflectEnumerateSpecializationConstants(
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+ const SpvReflectShaderModule* p_module,
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+ uint32_t* p_count,
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+ SpvReflectSpecializationConstant** pp_constants
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+);
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+// -- GODOT end --
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+
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/*! @fn spvReflectEnumerateEntryPointInputVariables
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@brief Enumerate the input variables for a given entry point.
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@param entry_point The name of the entry point to get the input variables for.
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