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shaders
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CPU lightmapper fixes.
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2021-01-15 12:32:54 +01:00 |
rasterizer_canvas_base_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles3.cpp
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
rasterizer_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles3.cpp
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
rasterizer_scene_gles3.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
rasterizer_storage_gles3.cpp
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Accomodate blend shape ranges of -1 to +1
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2021-02-07 21:42:02 +00:00 |
rasterizer_storage_gles3.h
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Implement new CPU lightmapper
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2021-01-14 18:05:56 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |