5162efbfe9
Adds support to canvas items and Camera2D.
30 lines
2 KiB
XML
30 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ParallaxLayer" inherits="Node2D" version="3.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A parallax scrolling layer to be used with [ParallaxBackground].
|
|
</brief_description>
|
|
<description>
|
|
A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
|
|
This node's children will be affected by its scroll offset.
|
|
[b]Note:[/b] Any changes to this node's position and scale made after it enters the scene will be ignored.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2( 0, 0 )">
|
|
The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture] will not be mirrored.
|
|
If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
|
|
</member>
|
|
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2( 0, 0 )">
|
|
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
|
|
</member>
|
|
<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale" default="Vector2( 1, 1 )">
|
|
Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code], it will not scroll.
|
|
</member>
|
|
<member name="physics_interpolation_mode" type="int" setter="set_physics_interpolation_mode" getter="get_physics_interpolation_mode" overrides="Node" enum="Node.PhysicsInterpolationMode" default="1" />
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|