virtualx-engine/thirdparty/glslang/SPIRV
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
..
bitutils.h
disassemble.cpp
disassemble.h
doc.cpp
doc.h
GLSL.ext.AMD.h
GLSL.ext.EXT.h
GLSL.ext.KHR.h
GLSL.ext.NV.h
GLSL.std.450.h
GlslangToSpv.cpp
GlslangToSpv.h
hex_float.h
InReadableOrder.cpp
Logger.cpp
Logger.h
spirv.hpp
SpvBuilder.cpp
SpvBuilder.h
spvIR.h
SpvPostProcess.cpp
SPVRemapper.cpp
SPVRemapper.h
SpvTools.cpp
SpvTools.h