b16c309f82
Happy new year to the wonderful Godot community!
76 lines
3 KiB
C++
76 lines
3 KiB
C++
/*************************************************************************/
|
|
/* game_center.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifdef GAME_CENTER_ENABLED
|
|
|
|
#ifndef GAME_CENTER_H
|
|
#define GAME_CENTER_H
|
|
|
|
#include "core/object.h"
|
|
|
|
class GameCenter : public Object {
|
|
|
|
GDCLASS(GameCenter, Object);
|
|
|
|
static GameCenter *instance;
|
|
static void _bind_methods();
|
|
|
|
List<Variant> pending_events;
|
|
|
|
bool authenticated;
|
|
|
|
void return_connect_error(const char *p_error_description);
|
|
|
|
public:
|
|
void connect();
|
|
bool is_authenticated();
|
|
|
|
Error post_score(Variant p_score);
|
|
Error award_achievement(Variant p_params);
|
|
void reset_achievements();
|
|
void request_achievements();
|
|
void request_achievement_descriptions();
|
|
Error show_game_center(Variant p_params);
|
|
Error request_identity_verification_signature();
|
|
|
|
void game_center_closed();
|
|
|
|
int get_pending_event_count();
|
|
Variant pop_pending_event();
|
|
|
|
static GameCenter *get_singleton();
|
|
|
|
GameCenter();
|
|
~GameCenter();
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif
|