862691a9f7
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`.
308 lines
17 KiB
C++
308 lines
17 KiB
C++
/*************************************************************************/
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/* gd_mono_cache.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gd_mono_cache.h"
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#include "gd_mono.h"
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#include "gd_mono_class.h"
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#include "gd_mono_marshal.h"
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#include "gd_mono_method.h"
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#include "gd_mono_utils.h"
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namespace GDMonoCache {
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CachedData cached_data;
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#define CACHE_AND_CHECK(m_var, m_val) \
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{ \
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CRASH_COND(m_var != NULL); \
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m_var = m_val; \
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ERR_FAIL_COND_MSG(m_var == NULL, "Mono Cache: Member " #m_var " is null."); \
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}
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#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(cached_data.class_##m_class, m_val)
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#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(cached_data.class_##m_ns##_##m_class, m_val)
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#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(cached_data.rawclass_##m_class, m_val)
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#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(cached_data.field_##m_class##_##m_field, m_val)
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#define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(cached_data.method_##m_class##_##m_method, m_val)
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#define CACHE_PROPERTY_AND_CHECK(m_class, m_property, m_val) CACHE_AND_CHECK(cached_data.property_##m_class##_##m_property, m_val)
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#define CACHE_METHOD_THUNK_AND_CHECK_IMPL(m_var, m_val) \
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{ \
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CRASH_COND(!m_var.is_null()); \
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ERR_FAIL_COND_MSG(m_val == NULL, "Mono Cache: Method for member " #m_var " is null."); \
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m_var.set_from_method(m_val); \
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ERR_FAIL_COND_MSG(m_var.is_null(), "Mono Cache: Member " #m_var " is null."); \
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}
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#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_METHOD_THUNK_AND_CHECK_IMPL(cached_data.methodthunk_##m_class##_##m_method, m_val)
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void CachedData::clear_corlib_cache() {
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corlib_cache_updated = false;
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class_MonoObject = NULL;
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class_bool = NULL;
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class_int8_t = NULL;
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class_int16_t = NULL;
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class_int32_t = NULL;
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class_int64_t = NULL;
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class_uint8_t = NULL;
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class_uint16_t = NULL;
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class_uint32_t = NULL;
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class_uint64_t = NULL;
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class_float = NULL;
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class_double = NULL;
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class_String = NULL;
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class_IntPtr = NULL;
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class_System_Collections_IEnumerable = NULL;
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class_System_Collections_ICollection = NULL;
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class_System_Collections_IDictionary = NULL;
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#ifdef DEBUG_ENABLED
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class_System_Diagnostics_StackTrace = NULL;
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methodthunk_System_Diagnostics_StackTrace_GetFrames.nullify();
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method_System_Diagnostics_StackTrace_ctor_bool = NULL;
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method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
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#endif
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class_KeyNotFoundException = NULL;
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}
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void CachedData::clear_godot_api_cache() {
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godot_api_cache_updated = false;
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rawclass_Dictionary = NULL;
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class_Vector2 = NULL;
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class_Rect2 = NULL;
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class_Transform2D = NULL;
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class_Vector3 = NULL;
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class_Basis = NULL;
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class_Quat = NULL;
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class_Transform = NULL;
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class_AABB = NULL;
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class_Color = NULL;
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class_Plane = NULL;
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class_NodePath = NULL;
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class_RID = NULL;
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class_GodotObject = NULL;
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class_GodotResource = NULL;
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class_Node = NULL;
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class_Control = NULL;
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class_Spatial = NULL;
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class_WeakRef = NULL;
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class_Array = NULL;
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class_Dictionary = NULL;
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class_MarshalUtils = NULL;
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class_ISerializationListener = NULL;
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#ifdef DEBUG_ENABLED
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class_DebuggingUtils = NULL;
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methodthunk_DebuggingUtils_GetStackFrameInfo.nullify();
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#endif
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class_ExportAttribute = NULL;
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field_ExportAttribute_hint = NULL;
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field_ExportAttribute_hintString = NULL;
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class_SignalAttribute = NULL;
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class_ToolAttribute = NULL;
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class_RemoteAttribute = NULL;
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class_SyncAttribute = NULL;
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class_MasterAttribute = NULL;
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class_PuppetAttribute = NULL;
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class_SlaveAttribute = NULL;
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class_RemoteSyncAttribute = NULL;
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class_MasterSyncAttribute = NULL;
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class_PuppetSyncAttribute = NULL;
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class_GodotMethodAttribute = NULL;
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field_GodotMethodAttribute_methodName = NULL;
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field_GodotObject_ptr = NULL;
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field_NodePath_ptr = NULL;
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field_Image_ptr = NULL;
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field_RID_ptr = NULL;
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methodthunk_GodotObject_Dispose.nullify();
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methodthunk_Array_GetPtr.nullify();
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methodthunk_Dictionary_GetPtr.nullify();
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methodthunk_SignalAwaiter_SignalCallback.nullify();
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methodthunk_SignalAwaiter_FailureCallback.nullify();
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methodthunk_GodotTaskScheduler_Activate.nullify();
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// Start of MarshalUtils methods
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methodthunk_MarshalUtils_TypeIsGenericArray.nullify();
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methodthunk_MarshalUtils_TypeIsGenericDictionary.nullify();
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methodthunk_MarshalUtils_TypeIsSystemGenericList.nullify();
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methodthunk_MarshalUtils_TypeIsSystemGenericDictionary.nullify();
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methodthunk_MarshalUtils_TypeIsGenericIEnumerable.nullify();
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methodthunk_MarshalUtils_TypeIsGenericICollection.nullify();
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methodthunk_MarshalUtils_TypeIsGenericIDictionary.nullify();
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methodthunk_MarshalUtils_TypeHasFlagsAttribute.nullify();
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methodthunk_MarshalUtils_GetGenericTypeDefinition.nullify();
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methodthunk_MarshalUtils_ArrayGetElementType.nullify();
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methodthunk_MarshalUtils_DictionaryGetKeyValueTypes.nullify();
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methodthunk_MarshalUtils_MakeGenericArrayType.nullify();
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methodthunk_MarshalUtils_MakeGenericDictionaryType.nullify();
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// End of MarshalUtils methods
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task_scheduler_handle = Ref<MonoGCHandle>();
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}
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#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
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#define GODOT_API_NS_CLASS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
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void update_corlib_cache() {
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CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
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CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
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CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
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CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
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CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
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CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
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CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
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CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
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CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
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CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
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CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
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CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
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CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
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CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
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CACHE_CLASS_AND_CHECK(System_Collections_IEnumerable, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IEnumerable"));
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CACHE_CLASS_AND_CHECK(System_Collections_ICollection, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "ICollection"));
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CACHE_CLASS_AND_CHECK(System_Collections_IDictionary, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IDictionary"));
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#ifdef DEBUG_ENABLED
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CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
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CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method("GetFrames"));
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CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
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CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
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#endif
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CACHE_CLASS_AND_CHECK(KeyNotFoundException, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections.Generic", "KeyNotFoundException"));
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cached_data.corlib_cache_updated = true;
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}
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void update_godot_api_cache() {
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CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
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CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
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CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
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CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
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CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
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CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
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CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
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CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
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CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
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CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
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CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
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CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
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CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
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CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
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CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
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CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
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CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
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CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
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CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
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CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
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CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
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CACHE_CLASS_AND_CHECK(ISerializationListener, GODOT_API_CLASS(ISerializationListener));
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#ifdef DEBUG_ENABLED
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CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
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#endif
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// Attributes
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CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
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CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
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CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
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CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
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CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
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CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
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CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
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CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
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CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
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CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
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CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
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CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
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CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
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CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
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CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
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CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
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CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
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CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
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CACHE_METHOD_THUNK_AND_CHECK(GodotObject, Dispose, CACHED_CLASS(GodotObject)->get_method("Dispose", 0));
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CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method("GetPtr", 0));
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1));
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CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0));
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CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0));
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// Start of MarshalUtils methods
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericArray, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericArray", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericDictionary", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsSystemGenericList, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsSystemGenericList", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsSystemGenericDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsSystemGenericDictionary", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIEnumerable, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIEnumerable", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericICollection, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericICollection", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIDictionary", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeHasFlagsAttribute, GODOT_API_CLASS(MarshalUtils)->get_method("TypeHasFlagsAttribute", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GetGenericTypeDefinition, GODOT_API_CLASS(MarshalUtils)->get_method("GetGenericTypeDefinition", 2));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, GODOT_API_CLASS(MarshalUtils)->get_method("ArrayGetElementType", 2));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, GODOT_API_CLASS(MarshalUtils)->get_method("DictionaryGetKeyValueTypes", 3));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericArrayType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericArrayType", 1));
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CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericDictionaryType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericDictionaryType", 2));
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// End of MarshalUtils methods
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#ifdef DEBUG_ENABLED
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CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4));
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#endif
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// TODO Move to CSharpLanguage::init() and do handle disposal
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MonoObject *task_scheduler = mono_object_new(mono_domain_get(), GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
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GDMonoUtils::runtime_object_init(task_scheduler, GODOT_API_CLASS(GodotTaskScheduler));
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cached_data.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
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cached_data.godot_api_cache_updated = true;
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}
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} // namespace GDMonoCache
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