8bd7c6188b
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
308 lines
11 KiB
C++
308 lines
11 KiB
C++
/*************************************************************************/
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/* navigation_mesh_instance.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "navigation_mesh_instance.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#include "mesh_instance.h"
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#include "navigation.h"
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#include "servers/navigation_server.h"
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void NavigationMeshInstance::set_enabled(bool p_enabled) {
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if (enabled == p_enabled) {
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return;
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}
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enabled = p_enabled;
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if (!is_inside_tree()) {
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return;
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}
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if (!enabled) {
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NavigationServer::get_singleton()->region_set_map(region, RID());
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} else {
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if (navigation) {
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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} else {
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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}
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}
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if (debug_view) {
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MeshInstance *dm = Object::cast_to<MeshInstance>(debug_view);
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if (is_enabled()) {
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dm->set_material_override(get_tree()->get_debug_navigation_material());
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} else {
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dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
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}
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}
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update_gizmo();
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}
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bool NavigationMeshInstance::is_enabled() const {
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return enabled;
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}
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void NavigationMeshInstance::set_navigation_layers(uint32_t p_navigation_layers) {
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navigation_layers = p_navigation_layers;
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NavigationServer::get_singleton()->region_set_navigation_layers(region, navigation_layers);
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}
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uint32_t NavigationMeshInstance::get_navigation_layers() const {
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return navigation_layers;
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}
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void NavigationMeshInstance::set_enter_cost(real_t p_enter_cost) {
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ERR_FAIL_COND_MSG(p_enter_cost < 0.0, "The enter_cost must be positive.");
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enter_cost = MAX(p_enter_cost, 0.0);
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NavigationServer::get_singleton()->region_set_enter_cost(region, p_enter_cost);
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}
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real_t NavigationMeshInstance::get_enter_cost() const {
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return enter_cost;
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}
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void NavigationMeshInstance::set_travel_cost(real_t p_travel_cost) {
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ERR_FAIL_COND_MSG(p_travel_cost < 0.0, "The travel_cost must be positive.");
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travel_cost = MAX(p_travel_cost, 0.0);
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NavigationServer::get_singleton()->region_set_enter_cost(region, travel_cost);
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}
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real_t NavigationMeshInstance::get_travel_cost() const {
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return travel_cost;
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}
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RID NavigationMeshInstance::get_region_rid() const {
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return region;
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}
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/////////////////////////////
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void NavigationMeshInstance::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Spatial *c = this;
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while (c) {
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navigation = Object::cast_to<Navigation>(c);
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if (navigation) {
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if (enabled) {
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NavigationServer::get_singleton()->region_set_map(region, navigation->get_rid());
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}
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break;
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}
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c = c->get_parent_spatial();
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}
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if (enabled && navigation == nullptr) {
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// did not find a valid navigation node parent, fallback to default navigation map on world resource
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NavigationServer::get_singleton()->region_set_map(region, get_world()->get_navigation_map());
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}
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if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
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MeshInstance *dm = memnew(MeshInstance);
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dm->set_mesh(navmesh->get_debug_mesh());
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if (is_enabled()) {
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dm->set_material_override(get_tree()->get_debug_navigation_material());
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} else {
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dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
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}
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add_child(dm);
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debug_view = dm;
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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NavigationServer::get_singleton()->region_set_transform(region, get_global_transform());
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} break;
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case NOTIFICATION_EXIT_TREE: {
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if (navigation) {
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NavigationServer::get_singleton()->region_set_map(region, RID());
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}
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if (debug_view) {
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debug_view->queue_delete();
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debug_view = nullptr;
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}
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navigation = nullptr;
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} break;
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}
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}
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void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
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if (p_navmesh == navmesh)
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return;
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if (navmesh.is_valid()) {
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navmesh->remove_change_receptor(this);
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}
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navmesh = p_navmesh;
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if (navmesh.is_valid()) {
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navmesh->add_change_receptor(this);
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}
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NavigationServer::get_singleton()->region_set_navmesh(region, p_navmesh);
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if (debug_view == nullptr && is_inside_tree() && navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
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MeshInstance *dm = memnew(MeshInstance);
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dm->set_mesh(navmesh->get_debug_mesh());
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if (is_enabled()) {
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dm->set_material_override(get_tree()->get_debug_navigation_material());
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} else {
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dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
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}
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add_child(dm);
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debug_view = dm;
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}
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if (debug_view && navmesh.is_valid()) {
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Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh());
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}
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emit_signal("navigation_mesh_changed");
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update_gizmo();
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update_configuration_warning();
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}
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Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
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return navmesh;
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}
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struct BakeThreadsArgs {
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NavigationMeshInstance *nav_region = nullptr;
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};
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void _bake_navigation_mesh(void *p_user_data) {
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BakeThreadsArgs *args = static_cast<BakeThreadsArgs *>(p_user_data);
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if (args->nav_region->get_navigation_mesh().is_valid()) {
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Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
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NavigationServer::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region);
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args->nav_region->call_deferred("_bake_finished", nav_mesh);
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memdelete(args);
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} else {
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ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
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args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>());
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memdelete(args);
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}
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}
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void NavigationMeshInstance::bake_navigation_mesh(bool p_on_thread) {
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ERR_FAIL_COND_MSG(bake_thread.is_started(), "Navigation Mesh Bake thread is already baking a Navigation Mesh. Unable to start another bake request.");
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BakeThreadsArgs *args = memnew(BakeThreadsArgs);
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args->nav_region = this;
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if (p_on_thread && !OS::get_singleton()->can_use_threads()) {
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WARN_PRINT("NavigationMesh bake 'on_thread' will be disabled as the current OS does not support multiple threads."
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"\nAs a fallback the navigation mesh will bake on the main thread which can cause framerate issues.");
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}
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if (p_on_thread && OS::get_singleton()->can_use_threads()) {
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bake_thread.start(_bake_navigation_mesh, args);
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} else {
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_bake_navigation_mesh(args);
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}
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}
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void NavigationMeshInstance::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
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set_navigation_mesh(p_nav_mesh);
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bake_thread.wait_to_finish();
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emit_signal("bake_finished");
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}
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String NavigationMeshInstance::get_configuration_warning() const {
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if (!is_visible_in_tree() || !is_inside_tree()) {
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return String();
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}
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if (!navmesh.is_valid()) {
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return TTR("A NavigationMesh resource must be set or created for this node to work.");
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}
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return String();
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}
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void NavigationMeshInstance::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
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ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
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ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
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ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
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ClassDB::bind_method(D_METHOD("set_navigation_layers", "navigation_layers"), &NavigationMeshInstance::set_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_navigation_layers"), &NavigationMeshInstance::get_navigation_layers);
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ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationMeshInstance::get_region_rid);
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ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationMeshInstance::set_enter_cost);
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ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationMeshInstance::get_enter_cost);
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ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationMeshInstance::set_travel_cost);
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ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationMeshInstance::get_travel_cost);
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ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationMeshInstance::bake_navigation_mesh, DEFVAL(true));
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ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationMeshInstance::_bake_finished);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "enter_cost"), "set_enter_cost", "get_enter_cost");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "travel_cost"), "set_travel_cost", "get_travel_cost");
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ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
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ADD_SIGNAL(MethodInfo("bake_finished"));
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}
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void NavigationMeshInstance::_changed_callback(Object *p_changed, const char *p_prop) {
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update_gizmo();
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update_configuration_warning();
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}
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NavigationMeshInstance::NavigationMeshInstance() {
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set_notify_transform(true);
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region = NavigationServer::get_singleton()->region_create();
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NavigationServer::get_singleton()->region_set_enter_cost(region, get_enter_cost());
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NavigationServer::get_singleton()->region_set_travel_cost(region, get_travel_cost());
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enabled = true;
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}
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NavigationMeshInstance::~NavigationMeshInstance() {
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if (navmesh.is_valid()) {
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navmesh->remove_change_receptor(this);
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}
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NavigationServer::get_singleton()->free(region);
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}
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