66 lines
2.6 KiB
XML
66 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AnimationTree" inherits="Node" version="4.0">
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<brief_description>
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A node to be used for advanced animation transitions in an [AnimationPlayer].
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</brief_description>
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<description>
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</description>
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<tutorials>
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<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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<link>https://github.com/godotengine/tps-demo</link>
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</tutorials>
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<methods>
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<method name="advance">
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<return type="void">
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</return>
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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Manually advance the animations by the specified time (in seconds).
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</description>
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</method>
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<method name="get_root_motion_transform" qualifiers="const">
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<return type="Transform">
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</return>
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<description>
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</description>
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</method>
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<method name="rename_parameter">
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<return type="void">
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</return>
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<argument index="0" name="old_name" type="String">
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</argument>
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="active" type="bool" setter="set_active" getter="is_active" default="false">
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If [code]true[/code], the [AnimationTree] will be processing.
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</member>
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<member name="anim_player" type="NodePath" setter="set_animation_player" getter="get_animation_player" default="NodePath("")">
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The path to the [AnimationPlayer] used for animating.
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</member>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="AnimationTree.AnimationProcessMode" default="1">
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The process mode of this [AnimationTree]. See [enum AnimationProcessMode] for available modes.
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</member>
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<member name="root_motion_track" type="NodePath" setter="set_root_motion_track" getter="get_root_motion_track" default="NodePath("")">
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</member>
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<member name="tree_root" type="AnimationNode" setter="set_tree_root" getter="get_tree_root">
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The root animation node of this [AnimationTree]. See [AnimationNode].
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</member>
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</members>
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<constants>
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<constant name="ANIMATION_PROCESS_PHYSICS" value="0" enum="AnimationProcessMode">
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The animations will progress during the physics frame (i.e. [method Node._physics_process]).
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</constant>
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<constant name="ANIMATION_PROCESS_IDLE" value="1" enum="AnimationProcessMode">
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The animations will progress during the idle frame (i.e. [method Node._process]).
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</constant>
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<constant name="ANIMATION_PROCESS_MANUAL" value="2" enum="AnimationProcessMode">
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The animations will only progress manually (see [method advance]).
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</constant>
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</constants>
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</class>
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