virtualx-engine/tools
Dana Olson aa84f4d261 stops running process when quitting editor
I noticed a bug where I could close Godot while I was running a project.

If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
..
addheader GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bmfhdr GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
buildstuff GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
collada -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
doc -added kinematic body 2014-02-22 20:28:19 -03:00
docdump -moved script to modules 2014-02-24 09:53:33 -03:00
editor stops running process when quitting editor 2014-04-23 22:06:12 -04:00
export/blender25 -project settings are saved when changed 2014-02-15 21:16:33 -03:00
freetype Removed unneeded c files from the freetype build rules, to prevent errors compiling under VC 2014-02-11 11:36:49 +00:00
glwrapper GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
Godot.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html_fs -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
ios_xcode_template -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
osx_template.app/Contents GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_plugins -moved script to modules 2014-02-24 09:53:33 -03:00
scrits GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
memsort.py GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00