virtualx-engine/core/config/project_settings.cpp
Hugo Locurcio 70f6d42c92
Remove Disable Touch debug project setting
This project setting was only implemented and iOS and likely served
no purpose outside of debugging during development of engine features.

It was also located in a confusing location in the project settings
editor, as it was located below a root category (which appears in bold
and is normally not seen as clickable by users).
2022-12-17 18:47:29 +01:00

1320 lines
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/*************************************************************************/
/* project_settings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "project_settings.h"
#include "core/core_bind.h" // For Compression enum.
#include "core/core_string_names.h"
#include "core/input/input_map.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_network.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/keyboard.h"
#include "core/variant/variant_parser.h"
#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "modules/modules_enabled.gen.h" // For mono.
#endif // TOOLS_ENABLED
const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
ProjectSettings *ProjectSettings::singleton = nullptr;
ProjectSettings *ProjectSettings::get_singleton() {
return singleton;
}
String ProjectSettings::get_project_data_dir_name() const {
return project_data_dir_name;
}
String ProjectSettings::get_project_data_path() const {
return "res://" + get_project_data_dir_name();
}
String ProjectSettings::get_resource_path() const {
return resource_path;
}
String ProjectSettings::get_safe_project_name() const {
String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
if (safe_name.is_empty()) {
safe_name = "UnnamedProject";
}
return safe_name;
}
String ProjectSettings::get_imported_files_path() const {
return get_project_data_path().path_join("imported");
}
#ifdef TOOLS_ENABLED
// Returns the features that a project must have when opened with this build of Godot.
// This is used by the project manager to provide the initial_settings for config/features.
const PackedStringArray ProjectSettings::get_required_features() {
PackedStringArray features;
features.append(VERSION_BRANCH);
#ifdef REAL_T_IS_DOUBLE
features.append("Double Precision");
#endif
return features;
}
// Returns the features supported by this build of Godot. Includes all required features.
const PackedStringArray ProjectSettings::_get_supported_features() {
PackedStringArray features = get_required_features();
#ifdef MODULE_MONO_ENABLED
features.append("C#");
#endif
// Allow pinning to a specific patch number or build type by marking
// them as supported. They're only used if the user adds them manually.
features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
features.append(VERSION_FULL_CONFIG);
features.append(VERSION_FULL_BUILD);
#ifdef VULKAN_ENABLED
features.append("Forward Plus");
features.append("Mobile");
#endif
#ifdef GLES3_ENABLED
features.append("GL Compatibility");
#endif
return features;
}
// Returns the features that this project needs but this build of Godot lacks.
const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
PackedStringArray unsupported_features;
PackedStringArray supported_features = singleton->_get_supported_features();
for (int i = 0; i < p_project_features.size(); i++) {
if (!supported_features.has(p_project_features[i])) {
// Temporary compatibility code to ease upgrade to 4.0 beta 2+.
if (p_project_features[i].begins_with("Vulkan")) {
continue;
}
unsupported_features.append(p_project_features[i]);
}
}
unsupported_features.sort();
return unsupported_features;
}
// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {
// Remove unsupported features if present.
PackedStringArray features = PackedStringArray(p_project_features);
PackedStringArray supported_features = _get_supported_features();
for (int i = p_project_features.size() - 1; i > -1; i--) {
if (!supported_features.has(p_project_features[i])) {
features.remove_at(i);
}
}
// Add required features if not present.
PackedStringArray required_features = get_required_features();
for (int i = 0; i < required_features.size(); i++) {
if (!features.has(required_features[i])) {
features.append(required_features[i]);
}
}
features.sort();
return features;
}
#endif // TOOLS_ENABLED
String ProjectSettings::localize_path(const String &p_path) const {
if (resource_path.is_empty() || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
return p_path.simplify_path();
}
// Check if we have a special path (like res://) or a protocol identifier.
int p = p_path.find("://");
bool found = false;
if (p > 0) {
found = true;
for (int i = 0; i < p; i++) {
if (!is_ascii_alphanumeric_char(p_path[i])) {
found = false;
break;
}
}
}
if (found) {
return p_path.simplify_path();
}
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = p_path.replace("\\", "/").simplify_path();
if (dir->change_dir(path) == OK) {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
// `path_join("")` is an easy way to ensure we have a trailing '/'.
const String res_path = resource_path.path_join("");
// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
// so we must make sure we have it as well in order to compare with 'res_path'.
cwd = cwd.path_join("");
if (!cwd.begins_with(res_path)) {
return p_path;
}
return cwd.replace_first(res_path, "res://");
} else {
int sep = path.rfind("/");
if (sep == -1) {
return "res://" + path;
}
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
if (plocal.is_empty()) {
return "";
}
// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
if (plocal[plocal.length() - 1] == '/') {
sep += 1;
}
return plocal + path.substr(sep, path.size() - sep);
}
}
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].initial = p_value;
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].restart_if_changed = p_restart;
}
void ProjectSettings::set_as_basic(const String &p_name, bool p_basic) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].basic = p_basic;
}
void ProjectSettings::set_as_internal(const String &p_name, bool p_internal) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].internal = p_internal;
}
void ProjectSettings::set_ignore_value_in_docs(const String &p_name, bool p_ignore) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
props[p_name].ignore_value_in_docs = p_ignore;
#endif
}
bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
ERR_FAIL_COND_V_MSG(!props.has(p_name), false, "Request for nonexistent project setting: " + p_name + ".");
#ifdef DEBUG_METHODS_ENABLED
return props[p_name].ignore_value_in_docs;
#else
return false;
#endif
}
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
if (!resource_path.is_empty()) {
return p_path.replace("res:/", resource_path);
}
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
if (!data_dir.is_empty()) {
return p_path.replace("user:/", data_dir);
}
return p_path.replace("user://", "");
}
return p_path;
}
bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
_THREAD_SAFE_METHOD_
if (p_value.get_type() == Variant::NIL) {
props.erase(p_name);
if (p_name.operator String().begins_with("autoload/")) {
String node_name = p_name.operator String().split("/")[1];
if (autoloads.has(node_name)) {
remove_autoload(node_name);
}
}
} else {
if (p_name == CoreStringNames::get_singleton()->_custom_features) {
Vector<String> custom_feature_array = String(p_value).split(",");
for (int i = 0; i < custom_feature_array.size(); i++) {
custom_features.insert(custom_feature_array[i]);
}
return true;
}
if (!disable_feature_overrides) {
int dot = p_name.operator String().find(".");
if (dot != -1) {
Vector<String> s = p_name.operator String().split(".");
bool override_valid = false;
for (int i = 1; i < s.size(); i++) {
String feature = s[i].strip_edges();
if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
override_valid = true;
break;
}
}
if (override_valid) {
feature_overrides[s[0]] = p_name;
}
}
}
if (props.has(p_name)) {
if (!props[p_name].overridden) {
props[p_name].variant = p_value;
}
} else {
props[p_name] = VariantContainer(p_value, last_order++);
}
if (p_name.operator String().begins_with("autoload/")) {
String node_name = p_name.operator String().split("/")[1];
AutoloadInfo autoload;
autoload.name = node_name;
String path = p_value;
if (path.begins_with("*")) {
autoload.is_singleton = true;
autoload.path = path.substr(1);
} else {
autoload.path = path;
}
add_autoload(autoload);
}
}
return true;
}
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
StringName name = p_name;
if (!disable_feature_overrides && feature_overrides.has(name)) {
name = feature_overrides[name];
}
if (!props.has(name)) {
WARN_PRINT("Property not found: " + String(name));
return false;
}
r_ret = props[name].variant;
return true;
}
struct _VCSort {
String name;
Variant::Type type = Variant::VARIANT_MAX;
int order = 0;
uint32_t flags = 0;
bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
};
void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
_THREAD_SAFE_METHOD_
RBSet<_VCSort> vclist;
for (const KeyValue<StringName, VariantContainer> &E : props) {
const VariantContainer *v = &E.value;
if (v->hide_from_editor) {
continue;
}
_VCSort vc;
vc.name = E.key;
vc.order = v->order;
vc.type = v->variant.get_type();
if (v->internal || vc.name.begins_with("input/") || vc.name.begins_with("importer_defaults/") || vc.name.begins_with("import/") || vc.name.begins_with("autoload/") || vc.name.begins_with("editor_plugins/") || vc.name.begins_with("shader_globals/")) {
vc.flags = PROPERTY_USAGE_STORAGE;
} else {
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
}
if (v->basic) {
vc.flags |= PROPERTY_USAGE_EDITOR_BASIC_SETTING;
}
if (v->restart_if_changed) {
vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
}
vclist.insert(vc);
}
for (const _VCSort &E : vclist) {
String prop_info_name = E.name;
int dot = prop_info_name.find(".");
if (dot != -1 && !custom_prop_info.has(prop_info_name)) {
prop_info_name = prop_info_name.substr(0, dot);
}
if (custom_prop_info.has(prop_info_name)) {
PropertyInfo pi = custom_prop_info[prop_info_name];
pi.name = E.name;
pi.usage = E.flags;
p_list->push_back(pi);
} else {
p_list->push_back(PropertyInfo(E.type, E.name, PROPERTY_HINT_NONE, "", E.flags));
}
}
}
bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files, int p_offset) {
if (PackedData::get_singleton()->is_disabled()) {
return false;
}
bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files, p_offset) == OK;
if (!ok) {
return false;
}
//if data.pck is found, all directory access will be from here
DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
using_datapack = true;
return true;
}
void ProjectSettings::_convert_to_last_version(int p_from_version) {
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
Variant value = E.value.variant;
if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) {
Array array = value;
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = array;
E.value.variant = action;
}
}
}
}
/*
* This method is responsible for loading a project.godot file and/or data file
* using the following merit order:
* - If using NetworkClient, try to lookup project file or fail.
* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
* - Search for project PCKs automatically. For each step we try loading a potential
* PCK, and if it doesn't work, we proceed to the next step. If any step succeeds,
* we try loading the project settings, and abort if it fails. Steps:
* o Bundled PCK in the executable.
* o [macOS only] PCK with same basename as the binary in the .app resource dir.
* o PCK with same basename as the binary in the binary's directory. We handle both
* changing the extension to '.pck' (e.g. 'win_game.exe' -> 'win_game.pck') and
* appending '.pck' to the binary name (e.g. 'linux_game' -> 'linux_game.pck').
* o PCK with the same basename as the binary in the current working directory.
* Same as above for the two possible PCK file names.
* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
* If found, load it or fail.
* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
* are running from source code.
* If not found and `p_upwards` is true (--upwards passed by the user), look for
* project files in parent folders up to the system root (used to run a game
* from command line while in a subfolder).
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
}
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
return err;
}
// Attempt with a user-defined main pack first
if (!p_main_pack.is_empty()) {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg"));
}
return err;
}
String exec_path = OS::get_singleton()->get_executable_path();
if (!exec_path.is_empty()) {
// We do several tests sequentially until one succeeds to find a PCK,
// and if so, we attempt loading it at the end.
// Attempt with PCK bundled into executable.
bool found = _load_resource_pack(exec_path);
// Attempt with exec_name.pck.
// (This is the usual case when distributing a Godot game.)
String exec_dir = exec_path.get_base_dir();
String exec_filename = exec_path.get_file();
String exec_basename = exec_filename.get_basename();
// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
// or the exec path's basename + '.pck' (Windows).
// We need to test both possibilities as extensions for Linux binaries are optional
// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
#ifdef MACOS_ENABLED
if (!found) {
// Attempt to load PCK from macOS .app bundle resources.
found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"));
}
#endif
if (!found) {
// Try to load data pack at the location of the executable.
// As mentioned above, we have two potential names to attempt.
found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"));
}
if (!found) {
// If we couldn't find them next to the executable, we attempt
// the current working directory. Same story, two tests.
found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
}
// If we opened our package, try and load our project.
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Load overrides from the PCK and the executable location.
// Optional, we don't mind if either fails.
_load_settings_text("res://override.cfg");
_load_settings_text(exec_path.get_base_dir().path_join("override.cfg"));
}
return err;
}
}
// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text("res://override.cfg");
}
return err;
}
// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V_MSG(d.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
d->change_dir(p_path);
String current_dir = d->get_current_dir();
bool found = false;
Error err;
while (true) {
// Set the resource path early so things can be resolved when loading.
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.path_join("override.cfg"));
found = true;
break;
}
if (p_upwards) {
// Try to load settings ascending through parent directories
d->change_dir("..");
if (d->get_current_dir() == current_dir) {
break; // not doing anything useful
}
current_dir = d->get_current_dir();
} else {
break;
}
}
if (!found) {
return err;
}
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
return OK;
}
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
String custom_settings = GLOBAL_GET("application/config/project_settings_override");
if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
}
// Updating the default value after the project settings have loaded.
bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory");
project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX;
// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
Compression::zstd_window_log_size = GLOBAL_GET("compression/formats/zstd/window_log_size");
Compression::zlib_level = GLOBAL_GET("compression/formats/zlib/compression_level");
Compression::gzip_level = GLOBAL_GET("compression/formats/gzip/compression_level");
return err;
}
bool ProjectSettings::has_setting(String p_var) const {
_THREAD_SAFE_METHOD_
return props.has(p_var);
}
Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
ERR_FAIL_COND_V_MSG((hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G'), ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
uint32_t count = f->get_32();
for (uint32_t i = 0; i < count; i++) {
uint32_t slen = f->get_32();
CharString cs;
cs.resize(slen + 1);
cs[slen] = 0;
f->get_buffer((uint8_t *)cs.ptr(), slen);
String key;
key.parse_utf8(cs.ptr());
uint32_t vlen = f->get_32();
Vector<uint8_t> d;
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
err = decode_variant(value, d.ptr(), d.size(), nullptr, true);
ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
set(key, value);
}
return OK;
}
Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (f.is_null()) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND;
}
VariantParser::StreamFile stream;
stream.f = f;
String assign;
Variant value;
VariantParser::Tag next_tag;
int lines = 0;
String error_text;
String section;
int config_version = 0;
while (true) {
assign = Variant();
next_tag.fields.clear();
next_tag.name = String();
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
return OK;
}
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
if (!assign.is_empty()) {
if (section.is_empty() && assign == "config_version") {
config_version = value;
ERR_FAIL_COND_V_MSG(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
} else {
if (section.is_empty()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
} else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
}
Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the binary project.godot file.
Error err = _load_settings_binary(p_bin_path);
if (err == OK) {
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
// If the file exists but can't be loaded, we want to know it.
ERR_PRINT("Couldn't load file '" + p_bin_path + "', error code " + itos(err) + ".");
}
// Fallback to text-based project.godot file if binary was not found.
err = _load_settings_text(p_text_path);
if (err == OK) {
return OK;
} else if (err != ERR_FILE_NOT_FOUND) {
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err) + ".");
}
return err;
}
Error ProjectSettings::load_custom(const String &p_path) {
if (p_path.ends_with(".binary")) {
return _load_settings_binary(p_path);
}
return _load_settings_text(p_path);
}
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order;
}
void ProjectSettings::set_order(const String &p_name, int p_order) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].order = p_order;
}
void ProjectSettings::set_builtin_order(const String &p_name) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
props[p_name].order = last_builtin_order++;
}
}
bool ProjectSettings::is_builtin_setting(const String &p_name) const {
// Return true because a false negative is worse than a false positive.
ERR_FAIL_COND_V_MSG(!props.has(p_name), true, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order < NO_BUILTIN_ORDER_BASE;
}
void ProjectSettings::clear(const String &p_name) {
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props.erase(p_name);
}
Error ProjectSettings::save() {
Error error = save_custom(get_resource_path().path_join("project.godot"));
if (error == OK) {
last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
}
return error;
}
Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
int count = 0;
for (const KeyValue<String, List<String>> &E : p_props) {
count += E.value.size();
}
if (!p_custom_features.is_empty()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
file->store_pascal_string(key);
int len;
err = encode_variant(p_custom_features, nullptr, len, false);
ERR_FAIL_COND_V(err != OK, err);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
ERR_FAIL_COND_V(err != OK, err);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
} else {
file->store_32(count); //store how many properties are saved
}
for (const KeyValue<String, List<String>> &E : p_props) {
for (const String &key : E.value) {
String k = key;
if (!E.key.is_empty()) {
k = E.key + "/" + k;
}
Variant value;
if (p_custom.has(k)) {
value = p_custom[k];
} else {
value = get(k);
}
file->store_pascal_string(k);
int len;
err = encode_variant(value, nullptr, len, true);
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, buff.ptrw(), len, true);
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
file->store_line("; since the parameters that go here are not all obvious.");
file->store_line(";");
file->store_line("; Format:");
file->store_line("; [section] ; section goes between []");
file->store_line("; param=value ; assign values to parameters");
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
if (!p_custom_features.is_empty()) {
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
}
file->store_string("\n");
for (const KeyValue<String, List<String>> &E : p_props) {
if (E.key != p_props.begin()->key) {
file->store_string("\n");
}
if (!E.key.is_empty()) {
file->store_string("[" + E.key + "]\n\n");
}
for (const String &F : E.value) {
String key = F;
if (!E.key.is_empty()) {
key = E.key + "/" + key;
}
Variant value;
if (p_custom.has(key)) {
value = p_custom[key];
} else {
value = get(key);
}
String vstr;
VariantWriter::write_to_string(value, vstr);
file->store_string(F.property_name_encode() + "=" + vstr + "\n");
}
}
return OK;
}
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
return save_custom(p_file);
}
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
#ifdef TOOLS_ENABLED
PackedStringArray project_features = get_setting("application/config/features");
// If there is no feature list currently present, force one to generate.
if (project_features.is_empty()) {
project_features = ProjectSettings::get_required_features();
}
// Check the rendering API.
const String rendering_api = has_setting("rendering/renderer/rendering_method") ? (String)get_setting("rendering/renderer/rendering_method") : String();
if (!rendering_api.is_empty()) {
// Add the rendering API as a project feature if it doesn't already exist.
if (!project_features.has(rendering_api)) {
project_features.append(rendering_api);
}
}
// Check for the existence of a csproj file.
if (FileAccess::exists(get_resource_path().path_join(get_safe_project_name() + ".csproj"))) {
// If there is a csproj file, add the C# feature if it doesn't already exist.
if (!project_features.has("C#")) {
project_features.append("C#");
}
} else {
// If there isn't a csproj file, remove the C# feature if it exists.
if (project_features.has("C#")) {
project_features.remove_at(project_features.find("C#"));
}
}
project_features = _trim_to_supported_features(project_features);
set_setting("application/config/features", project_features);
#endif // TOOLS_ENABLED
RBSet<_VCSort> vclist;
if (p_merge_with_current) {
for (const KeyValue<StringName, VariantContainer> &G : props) {
const VariantContainer *v = &G.value;
if (v->hide_from_editor) {
continue;
}
if (p_custom.has(G.key)) {
continue;
}
_VCSort vc;
vc.name = G.key; //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
if (v->variant == v->initial) {
continue;
}
vclist.insert(vc);
}
}
for (const KeyValue<String, Variant> &E : p_custom) {
// Lookup global prop to store in the same order
RBMap<StringName, VariantContainer>::Iterator global_prop = props.find(E.key);
_VCSort vc;
vc.name = E.key;
vc.order = global_prop ? global_prop->value.order : 0xFFFFFFF;
vc.type = E.value.get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
RBMap<String, List<String>> save_props;
for (const _VCSort &E : vclist) {
String category = E.name;
String name = E.name;
int div = category.find("/");
if (div < 0) {
category = "";
} else {
category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
save_props[category].push_back(name);
}
String save_features;
for (int i = 0; i < p_custom_features.size(); i++) {
if (i > 0) {
save_features += ",";
}
String f = p_custom_features[i].strip_edges().replace("\"", "");
save_features += f;
}
if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
return _save_settings_text(p_path, save_props, p_custom, save_features);
} else if (p_path.ends_with(".binary")) {
return _save_settings_binary(p_path, save_props, p_custom, save_features);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
}
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
Variant ret;
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
ProjectSettings::get_singleton()->set(p_var, p_default);
}
ret = GLOBAL_GET(p_var);
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
ProjectSettings::get_singleton()->set_builtin_order(p_var);
ProjectSettings::get_singleton()->set_as_basic(p_var, p_basic);
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
ProjectSettings::get_singleton()->set_ignore_value_in_docs(p_var, p_ignore_value_in_docs);
ProjectSettings::get_singleton()->set_as_internal(p_var, p_internal);
return ret;
}
Vector<String> ProjectSettings::get_optimizer_presets() const {
List<PropertyInfo> pi;
ProjectSettings::get_singleton()->get_property_list(&pi);
Vector<String> names;
for (const PropertyInfo &E : pi) {
if (!E.name.begins_with("optimizer_presets/")) {
continue;
}
names.push_back(E.name.get_slicec('/', 1));
}
names.sort();
return names;
}
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
ERR_FAIL_COND(!p_info.has("name"));
ERR_FAIL_COND(!p_info.has("type"));
PropertyInfo pinfo;
pinfo.name = p_info["name"];
ERR_FAIL_COND(!props.has(pinfo.name));
pinfo.type = Variant::Type(p_info["type"].operator int());
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
if (p_info.has("hint")) {
pinfo.hint = PropertyHint(p_info["hint"].operator int());
}
if (p_info.has("hint_string")) {
pinfo.hint_string = p_info["hint_string"];
}
set_custom_property_info(pinfo.name, pinfo);
}
void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
ERR_FAIL_COND(!props.has(p_prop));
custom_prop_info[p_prop] = p_info;
custom_prop_info[p_prop].name = p_prop;
}
const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
disable_feature_overrides = p_disable;
}
bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;
}
return props[p_name].initial != props[p_name].variant;
}
bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (!props.has(p_name)) {
return false;
}
r_property = props[p_name].initial;
return true;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
set(p_setting, p_value);
}
Variant ProjectSettings::get_setting(const String &p_setting) const {
return get(p_setting);
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
return custom_features.has(p_feature);
}
const HashMap<StringName, ProjectSettings::AutoloadInfo> &ProjectSettings::get_autoload_list() const {
return autoloads;
}
void ProjectSettings::add_autoload(const AutoloadInfo &p_autoload) {
ERR_FAIL_COND_MSG(p_autoload.name == StringName(), "Trying to add autoload with no name.");
autoloads[p_autoload.name] = p_autoload;
}
void ProjectSettings::remove_autoload(const StringName &p_autoload) {
ERR_FAIL_COND_MSG(!autoloads.has(p_autoload), "Trying to remove non-existent autoload.");
autoloads.erase(p_autoload);
}
bool ProjectSettings::has_autoload(const StringName &p_autoload) const {
return autoloads.has(p_autoload);
}
ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_name) const {
ERR_FAIL_COND_V_MSG(!autoloads.has(p_name), AutoloadInfo(), "Trying to get non-existent autoload.");
return autoloads[p_name];
}
void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
ClassDB::bind_method(D_METHOD("set_restart_if_changed", "name", "restart"), &ProjectSettings::set_restart_if_changed);
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}
void ProjectSettings::_add_builtin_input_map() {
if (InputMap::get_singleton()) {
HashMap<String, List<Ref<InputEvent>>> builtins = InputMap::get_singleton()->get_builtins();
for (KeyValue<String, List<Ref<InputEvent>>> &E : builtins) {
Array events;
// Convert list of input events into array
for (List<Ref<InputEvent>>::Element *I = E.value.front(); I; I = I->next()) {
events.push_back(I->get());
}
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = events;
String action_name = "input/" + E.key;
GLOBAL_DEF_INTERNAL(action_name, action);
input_presets.push_back(action_name);
}
}
}
ProjectSettings::ProjectSettings() {
// Initialization of engine variables should be done in the setup() method,
// so that the values can be overridden from project.godot or project.binary.
CRASH_COND_MSG(singleton != nullptr, "Instantiating a new ProjectSettings singleton is not supported.");
singleton = this;
GLOBAL_DEF_BASIC("application/config/name", "");
GLOBAL_DEF_BASIC("application/config/name_localized", Dictionary());
custom_prop_info["application/config/name_localized"] = PropertyInfo(Variant::DICTIONARY, "application/config/name_localized", PROPERTY_HINT_LOCALIZABLE_STRING);
GLOBAL_DEF_BASIC("application/config/description", "");
custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
GLOBAL_DEF_BASIC("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
// The default window size is tuned to:
// - Have a 16:9 aspect ratio,
// - Have both dimensions divisible by 8 to better play along with video recording,
// - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1152);
custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
GLOBAL_DEF_BASIC("display/window/size/viewport_height", 648);
custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
GLOBAL_DEF_BASIC("display/window/size/mode", 0);
custom_prop_info["display/window/size/mode"] = PropertyInfo(Variant::INT, "display/window/size/mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen");
GLOBAL_DEF_BASIC("display/window/size/resizable", true);
GLOBAL_DEF_BASIC("display/window/size/borderless", false);
GLOBAL_DEF("display/window/size/always_on_top", false);
GLOBAL_DEF("display/window/size/transparent", false);
GLOBAL_DEF("display/window/size/extend_to_title", false);
GLOBAL_DEF("display/window/size/no_focus", false);
GLOBAL_DEF("display/window/size/window_width_override", 0);
custom_prop_info["display/window/size/window_width_override"] = PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
GLOBAL_DEF("display/window/size/window_height_override", 0);
custom_prop_info["display/window/size/window_height_override"] = PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false);
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
GLOBAL_DEF_RST("audio/general/2d_panning_strength", 0.5f);
custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
GLOBAL_DEF_RST("audio/general/3d_panning_strength", 0.5f);
custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
PackedStringArray extensions;
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extensions.push_back("cs");
}
extensions.push_back("gdshader");
GLOBAL_DEF("editor/run/main_run_args", "");
GLOBAL_DEF("editor/script/search_in_file_extensions", extensions);
custom_prop_info["editor/script/search_in_file_extensions"] = PropertyInfo(Variant::PACKED_STRING_ARRAY, "editor/script/search_in_file_extensions");
GLOBAL_DEF("editor/script/templates_search_path", "res://script_templates");
custom_prop_info["editor/script/templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR);
_add_builtin_input_map();
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
GLOBAL_DEF("compression/formats/zstd/long_distance_matching", Compression::zstd_long_distance_matching);
custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
GLOBAL_DEF("compression/formats/zstd/compression_level", Compression::zstd_level);
custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
GLOBAL_DEF("compression/formats/zstd/window_log_size", Compression::zstd_window_log_size);
custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
GLOBAL_DEF("compression/formats/zlib/compression_level", Compression::zlib_level);
custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
GLOBAL_DEF("debug/settings/crash_handler/message",
String("Please include this when reporting the bug to the project developer."));
GLOBAL_DEF("debug/settings/crash_handler/message.editor",
String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
GLOBAL_DEF_RST("rendering/occlusion_culling/bvh_build_quality", 2);
GLOBAL_DEF("memory/limits/multithreaded_server/rid_pool_prealloc", 60);
GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers.
GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
// These properties will not show up in the dialog nor in the documentation. If you want to exclude whole groups, see _get_property_list() method.
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray());
}
ProjectSettings::~ProjectSettings() {
singleton = nullptr;
}