eaaee63b62
A few extra renames for classes which were missed in last week's PRs.
26 lines
1 KiB
XML
26 lines
1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
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<brief_description>
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Height map shape for 3D physics (Bullet only).
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</brief_description>
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<description>
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Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="map_data" type="PackedFloat32Array" setter="set_map_data" getter="get_map_data" default="PackedFloat32Array( 0, 0, 0, 0 )">
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Height map data, pool array must be of [member map_width] * [member map_depth] size.
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</member>
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<member name="map_depth" type="int" setter="set_map_depth" getter="get_map_depth" default="2">
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Depth of the height map data. Changing this will resize the [member map_data].
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</member>
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<member name="map_width" type="int" setter="set_map_width" getter="get_map_width" default="2">
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Width of the height map data. Changing this will resize the [member map_data].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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