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Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile
Remove `ARFLAGS` hack for Windows, replace with `TEMPFILE`
2024-09-18 17:40:53 +02:00
.github Merge pull request #96967 from m4gr3d/update_android_editor_flavors 2024-09-16 13:35:28 +02:00
core Merge pull request #90703 from ZerxZ/core/classdb_get_api_type 2024-09-18 17:40:39 +02:00
doc Merge pull request #90703 from ZerxZ/core/classdb_get_api_type 2024-09-18 17:40:39 +02:00
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editor Merge pull request #92972 from ogapo/pr/warn-on-duplicate-uids 2024-09-18 17:40:49 +02:00
main WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
misc Fixed SoftBody3D handles not being clickable in 3D Editor Viewport 2024-09-16 21:30:31 +09:30
modules Merge pull request #97026 from DeeJayLSP/mp3-local 2024-09-17 21:02:03 +02:00
platform Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 2024-09-18 17:40:53 +02:00
scene Merge pull request #97132 from WhalesState/tab-container-minimum-size 2024-09-18 11:15:53 +02:00
servers Merge pull request #97130 from Rindbee/check-space-in-remove_soft_body_from_query 2024-09-18 11:15:47 +02:00
tests Add per-bone meta to Skeleton3D 2024-09-16 16:26:15 +02:00
thirdparty thorvg: Update to 0.14.10 2024-09-17 08:53:52 +02:00
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gles3_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
glsl_builders.py SCons: Add method to generate raw cstrings 2024-07-31 14:22:04 -05:00
godot.manifest [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 2024-08-28 11:15:57 +03:00
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methods.py Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile 2024-09-18 17:40:53 +02:00
platform_methods.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
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scu_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
version.py Bump version to 4.4-dev 2024-08-15 11:39:34 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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