808af8e837
Splits Node3DGizmos into dedicated files.
61 lines
3.1 KiB
C++
61 lines
3.1 KiB
C++
/**************************************************************************/
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/* navigation_region_3d_gizmo_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
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#define NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
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#include "editor/plugins/node_3d_editor_gizmos.h"
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class NavigationRegion3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationRegion3DGizmoPlugin, EditorNode3DGizmoPlugin);
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struct _EdgeKey {
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Vector3 from;
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Vector3 to;
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static uint32_t hash(const _EdgeKey &p_key) {
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return HashMapHasherDefault::hash(p_key.from) ^ HashMapHasherDefault::hash(p_key.to);
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}
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bool operator==(const _EdgeKey &p_with) const {
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return HashMapComparatorDefault<Vector3>::compare(from, p_with.from) && HashMapComparatorDefault<Vector3>::compare(to, p_with.to);
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}
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};
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public:
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bool has_gizmo(Node3D *p_spatial) override;
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String get_gizmo_name() const override;
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int get_priority() const override;
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void redraw(EditorNode3DGizmo *p_gizmo) override;
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NavigationRegion3DGizmoPlugin();
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};
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#endif // NAVIGATION_REGION_3D_GIZMO_PLUGIN_H
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