b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
50 lines
2.6 KiB
XML
50 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A Visual Script node returning a value of a property from an [Object].
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</brief_description>
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<description>
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[VisualScriptPropertyGet] can return a value of any property from the current object or other objects.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
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The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
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</member>
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<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""Object"">
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The base type to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE].
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</member>
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<member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
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The type to be used when [member set_mode] is set to [constant CALL_MODE_BASIC_TYPE].
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</member>
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<member name="index" type="String" setter="set_index" getter="get_index">
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The indexed name of the property to retrieve. See [method Object.get_indexed] for details.
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</member>
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<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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The node path to use when [member set_mode] is set to [constant CALL_MODE_NODE_PATH].
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</member>
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<member name="property" type="String" setter="set_property" getter="get_property" default="""">
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The name of the property to retrieve. Changing this will clear [member index].
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</member>
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<member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode" default="0">
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[code]set_mode[/code] determines the target object from which the property will be retrieved. See [enum CallMode] for options.
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</member>
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</members>
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<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
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The property will be retrieved from this [Object].
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</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
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The property will be retrieved from the given [Node] in the scene tree.
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</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
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The property will be retrieved from an instanced node with the given type and script.
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</constant>
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<constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
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The property will be retrieved from a GDScript basic type (e.g. [Vector2]).
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</constant>
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</constants>
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</class>
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