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shaders
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
rasterizer_canvas_base_gles2.cpp
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Renaming rendering/2d project settings.
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2021-03-01 11:38:46 +00:00 |
rasterizer_canvas_base_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles2.cpp
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Batching - more frame diagnose information
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2021-03-11 16:32:59 +00:00 |
rasterizer_canvas_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles2.cpp
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Various light culling fixes
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2021-03-08 15:10:55 +01:00 |
rasterizer_scene_gles2.h
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GLES2 fix for consistent light ordering with BVH
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2021-02-24 17:25:28 +00:00 |
rasterizer_storage_gles2.cpp
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Fix negative VRAM values
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2021-03-09 09:51:17 +00:00 |
rasterizer_storage_gles2.h
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Fix negative VRAM values
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2021-03-09 09:51:17 +00:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles2.cpp
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
shader_compiler_gles2.h
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CPU lightmapper fixes.
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2021-01-15 12:32:54 +01:00 |
shader_gles2.cpp
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[GLES2] Fix binding 3D Transforms to mat4 uniforms
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2021-02-03 17:36:21 -06:00 |
shader_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |