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shaders
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
rasterizer_canvas_base_gles3.cpp
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Renaming rendering/2d project settings.
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2021-03-01 11:38:46 +00:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_canvas_gles3.cpp
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Batching - more frame diagnose information
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2021-03-11 16:32:59 +00:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_gles3.cpp
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Add anisotropic filtering to GLES2 backend
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2021-02-02 01:40:58 -06:00 |
rasterizer_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
rasterizer_scene_gles3.cpp
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Various light culling fixes
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2021-03-08 15:10:55 +01:00 |
rasterizer_scene_gles3.h
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Various light culling fixes
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2021-03-08 15:10:55 +01:00 |
rasterizer_storage_gles3.cpp
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Fix negative VRAM values
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2021-03-09 09:51:17 +00:00 |
rasterizer_storage_gles3.h
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Fix negative VRAM values
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2021-03-09 09:51:17 +00:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_compiler_gles3.cpp
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Batching - use FINAL_MODULATE_ALIAS in shaders
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2021-03-11 17:07:19 +00:00 |
shader_compiler_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
shader_gles3.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |