virtualx-engine/misc/dist/ios_xcode/godot_ios
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
..
dylibs Make file formatting comply with POSIX and Unix standards 2020-03-21 17:41:03 -04:00
en.lproj
Images.xcassets Merge pull request #40298 from Calinou/optimize-ios-splash 2020-07-14 19:39:28 +02:00
vulkan/icd.d iOS Vulkan: copy icd to app 2020-07-25 21:55:23 +02:00
dummy.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
export_options.plist Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets 2020-06-19 09:59:38 +02:00
godot_ios-Info.plist iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00
godot_ios.entitlements Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Launch Screen.storyboard iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00