virtualx-engine/drivers/gles2/shaders
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
..
blur.glsl GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas.glsl Rename misleading define 2016-09-07 00:51:03 +02:00
canvas_shadow.glsl support for 2D shadow casters 2015-03-02 00:54:43 -03:00
copy.glsl missing fils from yesterday comit. 2014-10-03 08:58:41 -03:00
material.glsl Limit directional shadow draw distance, fixes #559, optimization (#1991) 2016-10-03 12:28:32 +02:00
SCsub drivers: Refactor SCsub and drop redundant env_drivers clone 2016-10-15 18:10:18 +02:00