.. |
effects
|
Use barriers between all blur passes with SSAO and SSIL
|
2024-02-21 14:35:20 -08:00 |
environment
|
Fix Volumetric Fog VoxelGI updates
|
2024-03-01 14:47:15 +01:00 |
forward_clustered
|
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
|
2024-03-07 17:40:49 +01:00 |
forward_mobile
|
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
|
2024-03-07 17:40:49 +01:00 |
shaders
|
Add optional depth fog
|
2024-02-17 22:39:34 -03:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Merge pull request #89042 from permelin/fix-particle-trail-activation
|
2024-03-08 13:09:25 +01:00 |
cluster_builder_rd.cpp
|
Acyclic Command Graph for RenderingDevice.
|
2024-01-08 14:54:56 -03:00 |
cluster_builder_rd.h
|
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
2023-01-31 20:04:11 +01:00 |
framebuffer_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
framebuffer_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
pipeline_cache_rd.cpp
|
Add Shader compile groups to RD Shader system
|
2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
|
Some more fixes for compressed meshes
|
2023-10-24 09:38:12 +02:00 |
renderer_canvas_render_rd.cpp
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_canvas_render_rd.h
|
Add new Parallax2D node
|
2024-03-03 15:46:40 -05:00 |
renderer_compositor_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_compositor_rd.h
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
renderer_scene_render_rd.cpp
|
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
|
2024-03-07 17:40:49 +01:00 |
renderer_scene_render_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
|
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
2024-02-12 10:02:18 -03:00 |
shader_rd.h
|
Namespace shader cache files by graphics API
|
2024-01-31 20:19:12 +01:00 |
uniform_set_cache_rd.cpp
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |
uniform_set_cache_rd.h
|
Implement hooks into renderer
|
2024-02-18 21:54:21 +11:00 |