fc8ccd5b8c
Also switch existing shebangs to "better" /usr/bin/env python.
50 lines
1.3 KiB
Python
50 lines
1.3 KiB
Python
#!/usr/bin/env python
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Import('env')
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env_png = env.Clone()
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# Thirdparty source files
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if (env["libpng"] == "builtin"):
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thirdparty_dir = "#thirdparty/libpng/"
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thirdparty_sources = [
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"png.c",
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"pngerror.c",
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"pngget.c",
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"pngmem.c",
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"pngpread.c",
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"pngread.c",
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"pngrio.c",
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"pngrtran.c",
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"pngrutil.c",
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"pngset.c",
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"pngtrans.c",
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"pngwio.c",
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"pngwrite.c",
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"pngwtran.c",
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"pngwutil.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env_png.add_source_files(env.drivers_sources, thirdparty_sources)
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env_png.Append(CPPPATH = [thirdparty_dir])
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# Currently .ASM filter_neon.S does not compile on NT.
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import os
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if ("neon_enabled" in env and env["neon_enabled"]) and os.name!="nt":
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=2"])
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env_neon = env_png.Clone();
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if "S_compiler" in env:
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env_neon['CC'] = env['S_compiler']
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neon_sources = []
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
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neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
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env.drivers_sources += neon_sources
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else:
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env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
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# Godot source files
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env_png.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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