virtualx-engine/servers/rendering/renderer_rd
Hugo Locurcio 813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
..
effects Changed storage structs to private 2022-08-01 11:59:14 +10:00
environment Changed storage structs to private 2022-08-01 11:59:14 +10:00
forward_clustered Changed storage structs to private 2022-08-01 11:59:14 +10:00
forward_mobile Changed storage structs to private 2022-08-01 11:59:14 +10:00
shaders Merge pull request #63587 from clayjohn/specular-occlusion 2022-08-01 07:54:57 +02:00
storage_rd Add hint_transparent to use a transparent black placeholder texture 2022-08-01 23:38:06 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
renderer_canvas_render_rd.h Changed storage structs to private 2022-08-01 11:59:14 +10:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_render_rd.cpp Changed storage structs to private 2022-08-01 11:59:14 +10:00
renderer_scene_render_rd.h Merge pull request #63527 from BastiaanOlij/rework_environment 2022-07-29 08:05:40 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00