9865650b43
With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing.
651 lines
16 KiB
C++
651 lines
16 KiB
C++
#ifndef VISUAL_SCRIPT_NODES_H
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#define VISUAL_SCRIPT_NODES_H
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#include "visual_script.h"
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class VisualScriptFunction : public VisualScriptNode {
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OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
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struct Argument {
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String name;
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Variant::Type type;
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};
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Vector<Argument> arguments;
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bool stack_less;
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int stack_size;
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protected:
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bool _set(const StringName& p_name, const Variant& p_value);
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bool _get(const StringName& p_name,Variant &r_ret) const;
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void _get_property_list( List<PropertyInfo> *p_list) const;
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
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void set_argument_type(int p_argidx,Variant::Type p_type);
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Variant::Type get_argument_type(int p_argidx) const;
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void set_argument_name(int p_argidx,const String& p_name);
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String get_argument_name(int p_argidx) const;
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void remove_argument(int p_argidx);
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int get_argument_count() const;
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void set_stack_less(bool p_enable);
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bool is_stack_less() const;
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void set_stack_size(int p_size);
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int get_stack_size() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptFunction();
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};
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class VisualScriptOperator : public VisualScriptNode {
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OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
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Variant::Operator op;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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void set_operator(Variant::Operator p_op);
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Variant::Operator get_operator() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptOperator();
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};
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class VisualScriptVariableGet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptVariableGet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableGet();
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};
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class VisualScriptVariableSet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptVariableSet,VisualScriptNode)
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StringName variable;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_variable(StringName p_var);
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StringName get_variable() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptVariableSet();
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};
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class VisualScriptConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
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Variant::Type type;
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Variant value;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_constant_type(Variant::Type p_type);
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Variant::Type get_constant_type() const;
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void set_constant_value(Variant p_value);
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Variant get_constant_value() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptConstant();
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};
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class VisualScriptIndexGet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexGet();
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};
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class VisualScriptIndexSet : public VisualScriptNode {
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OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "operators"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIndexSet();
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};
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class VisualScriptGlobalConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
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int index;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_global_constant(int p_which);
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int get_global_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptGlobalConstant();
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};
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class VisualScriptMathConstant : public VisualScriptNode {
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OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
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public:
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enum MathConstant {
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MATH_CONSTANT_ONE,
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MATH_CONSTANT_PI,
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MATH_CONSTANT_2PI,
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MATH_CONSTANT_HALF_PI,
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MATH_CONSTANT_E,
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MATH_CONSTANT_SQRT2,
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MATH_CONSTANT_MAX,
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};
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private:
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static const char* const_name[MATH_CONSTANT_MAX];
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static double const_value[MATH_CONSTANT_MAX];
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MathConstant constant;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_math_constant(MathConstant p_which);
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MathConstant get_math_constant();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptMathConstant();
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};
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VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
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class VisualScriptEngineSingleton : public VisualScriptNode {
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OBJ_TYPE(VisualScriptEngineSingleton,VisualScriptNode)
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String singleton;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_singleton(const String &p_string);
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String get_singleton();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptEngineSingleton();
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};
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class VisualScriptSceneNode : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
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NodePath path;
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_node_path(const NodePath &p_path);
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NodePath get_node_path();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSceneNode();
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};
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class VisualScriptSceneTree : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSceneTree,VisualScriptNode)
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protected:
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virtual void _validate_property(PropertyInfo& property) const;
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSceneTree();
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};
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class VisualScriptResourcePath : public VisualScriptNode {
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OBJ_TYPE(VisualScriptResourcePath,VisualScriptNode)
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String path;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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void set_resource_path(const String &p_path);
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String get_resource_path();
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptResourcePath();
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};
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class VisualScriptSelf : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSelf,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "data"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSelf();
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};
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class VisualScriptCustomNode: public VisualScriptNode {
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OBJ_TYPE(VisualScriptCustomNode,VisualScriptNode)
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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enum StartMode { //replicated for step
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START_MODE_BEGIN_SEQUENCE,
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START_MODE_CONTINUE_SEQUENCE,
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START_MODE_RESUME_YIELD
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};
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enum { //replicated for step
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STEP_SHIFT=1<<24,
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STEP_MASK=STEP_SHIFT-1,
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STEP_PUSH_STACK_BIT=STEP_SHIFT, //push bit to stack
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STEP_GO_BACK_BIT=STEP_SHIFT<<1, //go back to previous node
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STEP_NO_ADVANCE_BIT=STEP_SHIFT<<2, //do not advance past this node
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STEP_EXIT_FUNCTION_BIT=STEP_SHIFT<<3, //return from function
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STEP_YIELD_BIT=STEP_SHIFT<<4, //yield (will find VisualScriptFunctionState state in first working memory)
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};
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptCustomNode();
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};
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class VisualScriptSubCall: public VisualScriptNode {
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OBJ_TYPE(VisualScriptSubCall,VisualScriptNode)
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protected:
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virtual bool _use_builtin_script() const { return true; }
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSubCall();
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};
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void register_visual_script_nodes();
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#endif // VISUAL_SCRIPT_NODES_H
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