virtualx-engine/drivers/gles3/storage
2022-10-09 06:32:50 +03:00
..
config.cpp Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
config.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Fix incorrect offset for vec3 datatypes in _fill_std140_ubo_empty 2022-10-09 06:32:50 +03:00
material_storage.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
mesh_storage.cpp Fix leaking of Mesh version and lod memory when freeing mesh in GLES3 2022-09-13 08:19:14 -07:00
mesh_storage.h Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 -06:00
particles_storage.cpp Moved particles into ParticlesStorage 2022-04-17 13:13:22 +10:00
particles_storage.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
render_scene_buffers_gles3.cpp Fix rendering when using WebGL2. 2022-09-06 14:42:08 -07:00
render_scene_buffers_gles3.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
texture_storage.h Use a giant UBO to optimize performance in 2D 2022-10-06 11:24:45 -07:00
utilities.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
utilities.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00