virtualx-engine/modules/mono/glue/GodotSharp
Raul Santos 8166568976
C#: Implement IEquatable in Rid
- Implement `IEquatable` interface.
- Implement `==` and `!=` operators.
- Add `IsValid` method.
- Override `Equals` and `GetHashCode`.
- Fix `ToString` to follow Core.
- Sync documentation with Core.
2023-01-31 04:44:18 +01:00
..
ExternalAnnotations C#: Re-implement assembly reloading with ALCs 2022-08-22 03:36:51 +02:00
Godot.SourceGenerators.Internal C#: Add global:: namespace to generated source 2022-11-26 01:13:16 +01:00
GodotPlugins C#: Rename Object to GodotObject 2023-01-27 02:04:18 +01:00
GodotSharp C#: Implement IEquatable in Rid 2023-01-31 04:44:18 +01:00
GodotSharpEditor C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
.editorconfig C#: Code cleanup and greatly reduce use of C# pointers 2022-08-22 03:36:51 +02:00
.gitignore
GodotSharp.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00
GodotSharp.sln.DotSettings Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00