d20b32186f
Also rename export name from "HTML5" to "Web".
159 lines
5.5 KiB
C++
159 lines
5.5 KiB
C++
/*************************************************************************/
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/* emws_client.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef WEB_ENABLED
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#include "emws_client.h"
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#include "core/config/project_settings.h"
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#include "core/io/ip.h"
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#include "emscripten.h"
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void EMWSClient::_esws_on_connect(void *obj, char *proto) {
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EMWSClient *client = static_cast<EMWSClient *>(obj);
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client->_is_connecting = false;
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client->_on_connect(String(proto));
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}
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void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) {
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EMWSClient *client = static_cast<EMWSClient *>(obj);
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Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
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if (err == OK) {
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client->_on_peer_packet();
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}
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}
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void EMWSClient::_esws_on_error(void *obj) {
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EMWSClient *client = static_cast<EMWSClient *>(obj);
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client->_is_connecting = false;
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client->_on_error();
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}
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void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) {
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EMWSClient *client = static_cast<EMWSClient *>(obj);
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client->_on_close_request(code, String(reason));
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client->_is_connecting = false;
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client->disconnect_from_host();
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client->_on_disconnect(was_clean != 0);
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}
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Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) {
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if (_js_id) {
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godot_js_websocket_destroy(_js_id);
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_js_id = 0;
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}
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String proto_string;
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for (int i = 0; i < p_protocols.size(); i++) {
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if (i != 0) {
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proto_string += ",";
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}
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proto_string += p_protocols[i];
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}
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String str = "ws://";
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if (p_custom_headers.size()) {
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WARN_PRINT_ONCE("Custom headers are not supported in Web platform.");
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}
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if (p_ssl) {
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str = "wss://";
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if (ssl_cert.is_valid()) {
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WARN_PRINT_ONCE("Custom SSL certificate is not supported in Web platform.");
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}
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}
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str += p_host + ":" + itos(p_port) + p_path;
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_is_connecting = true;
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_js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close);
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if (!_js_id) {
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return FAILED;
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}
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static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size, _out_buf_size);
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return OK;
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}
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void EMWSClient::poll() {
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}
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Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
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return _peer;
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}
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MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
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if (_peer->is_connected_to_host()) {
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if (_is_connecting) {
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return CONNECTION_CONNECTING;
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}
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return CONNECTION_CONNECTED;
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}
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return CONNECTION_DISCONNECTED;
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}
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void EMWSClient::disconnect_from_host(int p_code, String p_reason) {
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_peer->close(p_code, p_reason);
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}
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IPAddress EMWSClient::get_connected_host() const {
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ERR_FAIL_V_MSG(IPAddress(), "Not supported in Web export.");
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}
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uint16_t EMWSClient::get_connected_port() const {
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ERR_FAIL_V_MSG(0, "Not supported in Web export.");
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}
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int EMWSClient::get_max_packet_size() const {
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return (1 << _in_buf_size) - PROTO_SIZE;
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}
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Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
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_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
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_in_pkt_size = nearest_shift(p_in_packets - 1);
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_out_buf_size = nearest_shift(p_out_buffer - 1) + 10;
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return OK;
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}
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EMWSClient::EMWSClient() {
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_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
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}
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EMWSClient::~EMWSClient() {
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disconnect_from_host();
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_peer = Ref<EMWSPeer>();
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if (_js_id) {
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godot_js_websocket_destroy(_js_id);
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}
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}
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#endif // WEB_ENABLED
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