virtualx-engine/scene/3d/visibility_notifier.cpp
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

411 lines
13 KiB
C++

/**************************************************************************/
/* visibility_notifier.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "visibility_notifier.h"
#include "core/engine.h"
#include "scene/3d/camera.h"
#include "scene/3d/physics_body.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
#include "scene/animation/animation_tree_player.h"
#include "scene/scene_string_names.h"
void VisibilityNotifier::_enter_camera(Camera *p_camera) {
ERR_FAIL_COND(cameras.has(p_camera));
cameras.insert(p_camera);
bool in_gameplay = _in_gameplay;
if (!Engine::get_singleton()->are_portals_active()) {
in_gameplay = true;
}
if ((cameras.size() == 1) && in_gameplay) {
emit_signal(SceneStringNames::get_singleton()->screen_entered);
_screen_enter();
}
emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
}
void VisibilityNotifier::_exit_camera(Camera *p_camera) {
ERR_FAIL_COND(!cameras.has(p_camera));
cameras.erase(p_camera);
bool in_gameplay = _in_gameplay;
if (!Engine::get_singleton()->are_portals_active()) {
in_gameplay = true;
}
emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
if ((cameras.size() == 0) && (in_gameplay)) {
emit_signal(SceneStringNames::get_singleton()->screen_exited);
_screen_exit();
}
}
void VisibilityNotifier::set_max_distance(real_t p_max_distance) {
if (p_max_distance > CMP_EPSILON) {
_max_distance = p_max_distance;
_max_distance_squared = _max_distance * _max_distance;
_max_distance_active = true;
// make sure world aabb centre is up to date
if (is_inside_world()) {
AABB world_aabb = get_global_transform().xform(aabb);
_world_aabb_center = world_aabb.get_center();
}
} else {
_max_distance = 0.0;
_max_distance_squared = 0.0;
_max_distance_active = false;
}
}
void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb) {
return;
}
aabb = p_aabb;
if (is_inside_world()) {
AABB world_aabb = get_global_transform().xform(aabb);
get_world()->_update_notifier(this, world_aabb);
_world_aabb_center = world_aabb.get_center();
}
_change_notify("aabb");
update_gizmo();
}
AABB VisibilityNotifier::get_aabb() const {
return aabb;
}
void VisibilityNotifier::_refresh_portal_mode() {
// only create in the visual server if we are roaming.
// All other cases don't require a visual server rep.
// Global and ignore are the same (existing client side functionality only).
// Static and dynamic require only a one off creation at conversion.
if (get_portal_mode() == PORTAL_MODE_ROAMING) {
if (is_inside_world()) {
if (_cull_instance_rid == RID()) {
_cull_instance_rid = RID_PRIME(VisualServer::get_singleton()->ghost_create());
}
if (is_inside_world() && get_world().is_valid() && get_world()->get_scenario().is_valid() && is_inside_tree()) {
AABB world_aabb = get_global_transform().xform(aabb);
VisualServer::get_singleton()->ghost_set_scenario(_cull_instance_rid, get_world()->get_scenario(), get_instance_id(), world_aabb);
}
} else {
if (_cull_instance_rid != RID()) {
VisualServer::get_singleton()->free(_cull_instance_rid);
_cull_instance_rid = RID();
}
}
} else {
if (_cull_instance_rid != RID()) {
VisualServer::get_singleton()->free(_cull_instance_rid);
_cull_instance_rid = RID();
}
}
}
void VisibilityNotifier::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
world = get_world();
ERR_FAIL_COND(!world.is_valid());
AABB world_aabb = get_global_transform().xform(aabb);
#ifdef TOOLS_ENABLED
if (!Engine::get_singleton()->is_editor_hint()) {
world->_register_notifier(this, world_aabb);
}
#else
world->_register_notifier(this, world_aabb);
#endif
_world_aabb_center = world_aabb.get_center();
_refresh_portal_mode();
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
AABB world_aabb = get_global_transform().xform(aabb);
#ifdef TOOLS_ENABLED
if (!Engine::get_singleton()->is_editor_hint()) {
world->_update_notifier(this, world_aabb);
}
#else
world->_update_notifier(this, world_aabb);
#endif
if (_max_distance_active) {
_world_aabb_center = world_aabb.get_center();
}
if (_cull_instance_rid != RID()) {
VisualServer::get_singleton()->ghost_update(_cull_instance_rid, world_aabb);
}
} break;
case NOTIFICATION_EXIT_WORLD: {
ERR_FAIL_COND(!world.is_valid());
#ifdef TOOLS_ENABLED
if (!Engine::get_singleton()->is_editor_hint()) {
world->_remove_notifier(this);
}
#else
world->_remove_notifier(this);
#endif
if (_cull_instance_rid != RID()) {
VisualServer::get_singleton()->ghost_set_scenario(_cull_instance_rid, RID(), get_instance_id(), AABB());
}
} break;
case NOTIFICATION_ENTER_GAMEPLAY: {
_in_gameplay = true;
if (cameras.size() && Engine::get_singleton()->are_portals_active()) {
emit_signal(SceneStringNames::get_singleton()->screen_entered);
_screen_enter();
}
} break;
case NOTIFICATION_EXIT_GAMEPLAY: {
_in_gameplay = false;
if (cameras.size() && Engine::get_singleton()->are_portals_active()) {
emit_signal(SceneStringNames::get_singleton()->screen_exited);
_screen_exit();
}
} break;
}
}
bool VisibilityNotifier::is_on_screen() const {
if (!Engine::get_singleton()->are_portals_active()) {
return cameras.size() != 0;
}
return (cameras.size() != 0) && _in_gameplay;
}
void VisibilityNotifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier::set_aabb);
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
ClassDB::bind_method(D_METHOD("set_max_distance", "distance"), &VisibilityNotifier::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &VisibilityNotifier::get_max_distance);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,32768,0.01"), "set_max_distance", "get_max_distance");
ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
VisibilityNotifier::VisibilityNotifier() {
aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
_in_gameplay = false;
_max_distance_active = false;
_max_distance = 0.0;
_max_distance_squared = 0.0;
_max_distance_leadin_counter = 1; // this could later be exposed as a property if necessary
}
VisibilityNotifier::~VisibilityNotifier() {
if (_cull_instance_rid != RID()) {
VisualServer::get_singleton()->free(_cull_instance_rid);
}
}
//////////////////////////////////////
void VisibilityEnabler::_screen_enter() {
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
_change_node_state(E->key(), true);
}
visible = true;
}
void VisibilityEnabler::_screen_exit() {
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
_change_node_state(E->key(), false);
}
visible = false;
}
void VisibilityEnabler::_find_nodes(Node *p_node) {
bool add = false;
Variant meta;
{
RigidBody *rb = Object::cast_to<RigidBody>(p_node);
if (rb && ((rb->get_mode() == RigidBody::MODE_CHARACTER || rb->get_mode() == RigidBody::MODE_RIGID))) {
add = true;
meta = rb->get_mode();
}
}
if (Object::cast_to<AnimationPlayer>(p_node) || Object::cast_to<AnimationTree>(p_node) || Object::cast_to<AnimationTreePlayer>(p_node)) {
add = true;
}
{
AnimationTree *at = Object::cast_to<AnimationTree>(p_node);
if (at) {
add = true;
}
}
{
AnimationTreePlayer *atp = Object::cast_to<AnimationTreePlayer>(p_node);
if (atp) {
add = true;
}
}
if (add) {
p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
nodes[p_node] = meta;
_change_node_state(p_node, false);
}
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (c->get_filename() != String()) {
continue; //skip, instance
}
_find_nodes(c);
}
}
void VisibilityEnabler::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
#endif
Node *from = this;
//find where current scene starts
while (from->get_parent() && from->get_filename() == String()) {
from = from->get_parent();
}
_find_nodes(from);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
#endif
for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
if (!visible) {
_change_node_state(E->key(), true);
}
E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
}
nodes.clear();
}
}
void VisibilityEnabler::_change_node_state(Node *p_node, bool p_enabled) {
ERR_FAIL_COND(!nodes.has(p_node));
if (enabler[ENABLER_FREEZE_BODIES]) {
RigidBody *rb = Object::cast_to<RigidBody>(p_node);
if (rb) {
rb->set_sleeping(!p_enabled);
}
}
if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
if (ap) {
ap->set_active(p_enabled);
} else {
AnimationTree *at = Object::cast_to<AnimationTree>(p_node);
if (at) {
at->set_active(p_enabled);
} else {
AnimationTreePlayer *atp = Object::cast_to<AnimationTreePlayer>(p_node);
if (atp) {
atp->set_active(p_enabled);
}
}
}
}
}
void VisibilityEnabler::_node_removed(Node *p_node) {
if (!visible) {
_change_node_state(p_node, true);
}
nodes.erase(p_node);
}
void VisibilityEnabler::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler::set_enabler);
ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler::is_enabler_enabled);
ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler::_node_removed);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
void VisibilityEnabler::set_enabler(Enabler p_enabler, bool p_enable) {
ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
enabler[p_enabler] = p_enable;
}
bool VisibilityEnabler::is_enabler_enabled(Enabler p_enabler) const {
ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
return enabler[p_enabler];
}
VisibilityEnabler::VisibilityEnabler() {
for (int i = 0; i < ENABLER_MAX; i++) {
enabler[i] = true;
}
visible = false;
}