virtualx-engine/doc
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
..
classes Make editor use translation domains 2024-09-17 13:09:44 +08:00
tools Merge pull request #78656 from Repiteo/typed-dictionary 2024-09-06 22:38:13 +02:00
translations i18n: Sync translations with Weblate 2024-08-14 16:14:54 +02:00
class.xsd Docs: Add missing deprecated/experimental tag support for theme items 2024-09-04 17:49:05 +03:00
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