81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
26 lines
1.4 KiB
XML
26 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Joint3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract base class for all 3D physics joints.
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</brief_description>
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<description>
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Abstract base class for all joints in 3D physics. 3D joints bind together two physics bodies and apply a constraint.
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</description>
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<tutorials>
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<link title="3D Truck Town Demo">https://godotengine.org/asset-library/asset/524</link>
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</tutorials>
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<members>
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<member name="exclude_nodes_from_collision" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision" default="true">
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If [code]true[/code], the two bodies of the nodes are not able to collide with each other.
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</member>
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<member name="node_a" type="NodePath" setter="set_node_a" getter="get_node_a" default="NodePath("")">
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The node attached to the first side (A) of the joint.
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</member>
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<member name="node_b" type="NodePath" setter="set_node_b" getter="get_node_b" default="NodePath("")">
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The node attached to the second side (B) of the joint.
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</member>
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<member name="solver_priority" type="int" setter="set_solver_priority" getter="get_solver_priority" default="1">
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The priority used to define which solver is executed first for multiple joints. The lower the value, the higher the priority.
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</member>
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</members>
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</class>
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