virtualx-engine/servers/physics_3d
2024-05-14 11:43:09 +08:00
..
joints Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
gjk_epa.cpp
gjk_epa.h
godot_area_3d.cpp
godot_area_3d.h Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
godot_area_pair_3d.cpp
godot_area_pair_3d.h
godot_body_3d.cpp
godot_body_3d.h
godot_body_direct_state_3d.cpp
godot_body_direct_state_3d.h
godot_body_pair_3d.cpp
godot_body_pair_3d.h
godot_broad_phase_3d.cpp
godot_broad_phase_3d.h
godot_broad_phase_3d_bvh.cpp
godot_broad_phase_3d_bvh.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
godot_collision_object_3d.cpp
godot_collision_object_3d.h
godot_collision_solver_3d.cpp
godot_collision_solver_3d.h
godot_collision_solver_3d_sat.cpp Fix separating axes for 3D cylinder-face collisions 2024-04-01 21:47:54 +03:00
godot_collision_solver_3d_sat.h
godot_constraint_3d.h
godot_joint_3d.h
godot_physics_server_3d.cpp
godot_physics_server_3d.h
godot_shape_3d.cpp [Core] Add LocalVector::has for convenience 2024-05-06 18:03:37 +02:00
godot_shape_3d.h
godot_soft_body_3d.cpp Add useful error msg in GodotSoftBody3D::set_mesh 2024-05-14 11:43:09 +08:00
godot_soft_body_3d.h
godot_space_3d.cpp Allow for 32 max collisions in test_body_motion 2024-03-15 15:40:42 +01:00
godot_space_3d.h
godot_step_3d.cpp
godot_step_3d.h
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