16 lines
511 B
C#
16 lines
511 B
C#
using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class RemoteAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class MasterAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SlaveAttribute : Attribute {}
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}
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