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81bf150cdc
virtualx-engine
/
servers
/
physics_2d
History
Juan Linietsky
14fd797c53
Merge pull request
#20381
from AndreaCatania/phymat_2
...
Improved Physics material
2018-08-07 15:31:26 -03:00
..
area_2d_sw.cpp
area_2d_sw.h
area_pair_2d_sw.cpp
area_pair_2d_sw.h
body_2d_sw.cpp
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
body_2d_sw.h
Merge pull request
#20381
from AndreaCatania/phymat_2
2018-08-07 15:31:26 -03:00
body_pair_2d_sw.cpp
Removed physics material combination mode. Added rough and absorbent parameter to material. Fixed 'change' signal connection
2018-08-07 19:38:04 +02:00
body_pair_2d_sw.h
broad_phase_2d_basic.cpp
broad_phase_2d_basic.h
broad_phase_2d_hash_grid.cpp
broad_phase_2d_hash_grid.h
broad_phase_2d_sw.cpp
broad_phase_2d_sw.h
collision_object_2d_sw.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
collision_object_2d_sw.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
collision_solver_2d_sat.cpp
collision_solver_2d_sat.h
collision_solver_2d_sw.cpp
-Added support for raycast in KinematicBody2D
2018-07-16 20:04:07 -03:00
collision_solver_2d_sw.h
-Added support for raycast in KinematicBody2D
2018-07-16 20:04:07 -03:00
constraint_2d_sw.h
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-05 18:54:07 +01:00
joints_2d_sw.cpp
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
joints_2d_sw.h
physics_2d_server_sw.cpp
Merge pull request
#20381
from AndreaCatania/phymat_2
2018-08-07 15:31:26 -03:00
physics_2d_server_sw.h
Merge pull request
#20381
from AndreaCatania/phymat_2
2018-08-07 15:31:26 -03:00
physics_2d_server_wrap_mt.cpp
physics_2d_server_wrap_mt.h
Merge pull request
#20381
from AndreaCatania/phymat_2
2018-08-07 15:31:26 -03:00
SCsub
shape_2d_sw.cpp
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
shape_2d_sw.h
Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape
2018-02-19 20:59:57 +01:00
space_2d_sw.cpp
-Added support for raycast in KinematicBody2D
2018-07-16 20:04:07 -03:00
space_2d_sw.h
Reduce unnecessary COW on Vector by make writing explicit
2018-07-26 00:54:16 +02:00
step_2d_sw.cpp
step_2d_sw.h