..
tiles
Fix undo for bucket tool in tile map
2021-07-26 11:24:34 +02:00
abstract_polygon_2d_editor.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h
animation_blend_space_2d_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_player_editor_plugin.h
Allow to move timeline without moving animation
2021-03-21 00:24:16 +01:00
animation_state_machine_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
asset_library_editor_plugin.h
Documentation search fixes
2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h
Fix audio player not resetting after wav finishes
2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp
Highlight context menu items at the top of the 2D/3D viewports
2021-07-27 16:45:02 +02:00
canvas_item_editor_plugin.h
Highlight context menu items at the top of the 2D/3D viewports
2021-07-27 16:45:02 +02:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h
Deprecate ImmediateGeometry
2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp
Merge pull request #37760 from KoBeWi/rect_edit_level_up
2021-07-23 14:38:04 +02:00
collision_shape_2d_editor_plugin.h
Allow for easier editing of rect CollisionShape2D
2021-03-25 23:10:59 +01:00
cpu_particles_2d_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp
Add scaling to the curve editor's handles
2021-07-19 20:27:28 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
editor_debugger_plugin.h
editor_preview_plugins.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
editor_preview_plugins.h
Modernize atomics
2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
font_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
mesh_instance_3d_editor_plugin.h
Options to clean/simplify convex hull generated from mesh
2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
node_3d_editor_gizmos.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
node_3d_editor_plugin.cpp
Highlight context menu items at the top of the 2D/3D viewports
2021-07-27 16:45:02 +02:00
node_3d_editor_plugin.h
Highlight context menu items at the top of the 2D/3D viewports
2021-07-27 16:45:02 +02:00
occluder_instance_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h
Implement occlusion culling
2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
ot_features_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
Improve resource load cache
2021-02-11 15:44:28 -03:00
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
path_3d_editor_plugin.h
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
physical_bone_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
script_editor_plugin.h
Merge pull request #49650 from KoBeWi/FindReplaceCrash
2021-06-24 19:21:01 +02:00
script_text_editor.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
script_text_editor.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
SCsub
Rework the TileSet resource and TileMap nodes:
2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp
Merge pull request #50809 from akien-mga/iterators-const-references
2021-07-25 12:52:58 +02:00
shader_editor_plugin.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp
Implement Binary Shader Compilation
2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_3d_editor_plugin.h
Rename EditorPropertyTransform to EditorPropertyTransform3D
2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp
Use Ref<T> references as iterators where relevant
2021-07-26 19:27:11 +02:00
sprite_frames_editor_plugin.h
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp
Remove unnecessary get_editor_theme() in SubViewportPreview
2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h
Add viewport preview plugin
2021-07-12 20:04:46 -06:00
text_editor.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
text_editor.h
Script editor: Rename 'Clone Down' to 'Duplicate Selection'
2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp
Merge pull request #50605 from Calinou/tweak-shader-code-style
2021-07-20 10:05:13 +02:00
texture_3d_editor_plugin.h
Removed _change_notify
2021-02-10 19:31:24 -03:00
texture_editor_plugin.cpp
Don't set metadata_label font if it doesn't exist
2021-07-23 16:29:49 +02:00
texture_editor_plugin.h
Don't set metadata_label font if it doesn't exist
2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp
Merge pull request #50605 from Calinou/tweak-shader-code-style
2021-07-20 10:05:13 +02:00
texture_layered_editor_plugin.h
Removed _change_notify
2021-02-10 19:31:24 -03:00
texture_region_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
texture_region_editor_plugin.h
Removed _change_notify
2021-02-10 19:31:24 -03:00
theme_editor_plugin.cpp
Use Ref<T> references as iterators where relevant
2021-07-26 19:27:11 +02:00
theme_editor_plugin.h
Improve add item type UI in theme editor
2021-07-20 16:56:52 +08:00
theme_editor_preview.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
theme_editor_preview.h
Fix control picker in the Theme editor
2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp
Make various strings translatable
2021-07-19 18:30:52 -04:00
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
visual_shader_editor_plugin.h
Rename Curve3Texture to CurveXYZTexture
2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp
Optimize StringName usage
2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h
Rename GI Classes
2021-06-05 09:28:56 -03:00