virtualx-engine/platform/windows
floatingpointer 81f9c0345c Update joypad_windows.cpp
Add XInput device for Series 2 Elite controller
2023-09-28 18:24:08 -07:00
..
doc_classes [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
export [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp [Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message. 2023-03-27 12:18:15 +03:00
crash_handler_windows.h Windows: Remove MSVC define redundant with _MSC_VER 2023-09-26 11:11:45 +02:00
detect.py Windows: Remove MSVC define redundant with _MSC_VER 2023-09-26 11:11:45 +02:00
display_server_windows.cpp [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
display_server_windows.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp [Windows] Fix not applying NVIDIA profile to new executables 2023-09-22 20:51:12 +02:00
gl_manager_windows_native.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
godot.ico
godot.natvis
godot_console.ico
godot_res.rc
godot_res_wrap.rc
godot_windows.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
joypad_windows.cpp Update joypad_windows.cpp 2023-09-28 18:24:08 -07:00
joypad_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
os_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
tts_windows.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
vulkan_context_win.h
wgl_detect_version.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
wgl_detect_version.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
windows_terminal_logger.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation