virtualx-engine/modules/opensimplex
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
doc_classes
icons
config.py
noise_texture.cpp Texture refactor 2019-12-12 10:05:14 +01:00
noise_texture.h Texture refactor 2019-12-12 10:05:14 +01:00
open_simplex_noise.cpp
open_simplex_noise.h
register_types.cpp
register_types.h
SCsub