virtualx-engine/scene/2d
2022-04-08 19:19:09 +08:00
..
animated_sprite.cpp Fix AnimatedSprite infinite loop 2022-03-02 11:00:26 +01:00
animated_sprite.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
area_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
area_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
audio_stream_player_2d.cpp Fix crash when passing null to AudioStreamPlayer::set_stream() 2022-04-03 12:52:17 +02:00
audio_stream_player_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
back_buffer_copy.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
back_buffer_copy.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
camera_2d.cpp Fix crash when using Camera2D::set_custom_viewport() 2022-03-31 16:42:14 +08:00
camera_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_item.cpp Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED 2022-03-20 11:34:29 -06:00
canvas_item.h Fix top level CanvasItem visibility 2022-03-08 01:29:24 +08:00
canvas_modulate.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
canvas_modulate.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_object_2d.cpp Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_object_2d.h Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:02 +08:00
collision_polygon_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_shape_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
collision_shape_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
cpu_particles_2d.cpp Add editor vital redraws only option 2022-02-02 11:26:45 +00:00
cpu_particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
joints_2d.cpp Joint2D and Joint: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:51:40 +01:00
joints_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_occluder_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
light_occluder_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_2d.cpp Add a property hint for the Line2D Round Precision property 2022-02-17 09:59:28 +01:00
line_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_builder.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
line_builder.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
listener_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
listener_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
mesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
mesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
multimesh_instance_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_2d.cpp Improve Navigation2D default settings, fixes #56852 2022-01-23 14:07:31 +01:00
navigation_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_agent_2d.cpp backported method get_rid for NavigationAgent 2022-01-21 00:15:16 +03:00
navigation_agent_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_obstacle_2d.cpp NavigationObstacle2D: estimate agent radius only when configured to do so 2022-04-03 22:11:44 +02:00
navigation_obstacle_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_polygon.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
navigation_polygon.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
node_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_background.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_background.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_layer.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
parallax_layer.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
particles_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
particles_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
path_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
path_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
physics_body_2d.cpp Fix inspector group name capitalization 2022-03-29 00:20:23 +02:00
physics_body_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
polygon_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
polygon_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
position_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
ray_cast_2d.cpp Fix RayCast{,2D}.clear_exceptions clears parent 2022-02-08 16:22:10 +08:00
ray_cast_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
remote_transform_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
remote_transform_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
skeleton_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
sprite.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
tile_map.cpp Free region RID when cleaning NavPoly in TileMap 2022-04-08 19:19:09 +08:00
tile_map.h Free region RID when cleaning NavPoly in TileMap 2022-04-08 19:19:09 +08:00
touch_screen_button.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
touch_screen_button.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visibility_notifier_2d.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
visibility_notifier_2d.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
y_sort.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00