virtualx-engine/thirdparty/embree-aarch64/kernels/common/scene_grid_mesh.h
2021-04-23 15:57:28 +02:00

215 lines
7.1 KiB
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "geometry.h"
#include "buffer.h"
namespace embree
{
/*! Grid Mesh */
struct GridMesh : public Geometry
{
/*! type of this geometry */
static const Geometry::GTypeMask geom_type = Geometry::MTY_GRID_MESH;
/*! grid */
struct Grid
{
unsigned int startVtxID;
unsigned int lineVtxOffset;
unsigned short resX,resY;
/* border flags due to 3x3 vertex pattern */
__forceinline unsigned int get3x3FlagsX(const unsigned int x) const
{
return (x + 2 >= (unsigned int)resX) ? (1<<15) : 0;
}
/* border flags due to 3x3 vertex pattern */
__forceinline unsigned int get3x3FlagsY(const unsigned int y) const
{
return (y + 2 >= (unsigned int)resY) ? (1<<15) : 0;
}
/*! outputs grid structure */
__forceinline friend embree_ostream operator<<(embree_ostream cout, const Grid& t) {
return cout << "Grid { startVtxID " << t.startVtxID << ", lineVtxOffset " << t.lineVtxOffset << ", resX " << t.resX << ", resY " << t.resY << " }";
}
};
public:
/*! grid mesh construction */
GridMesh (Device* device);
/* geometry interface */
public:
void setMask(unsigned mask);
void setNumTimeSteps (unsigned int numTimeSteps);
void setVertexAttributeCount (unsigned int N);
void setBuffer(RTCBufferType type, unsigned int slot, RTCFormat format, const Ref<Buffer>& buffer, size_t offset, size_t stride, unsigned int num);
void* getBuffer(RTCBufferType type, unsigned int slot);
void updateBuffer(RTCBufferType type, unsigned int slot);
void commit();
bool verify();
void interpolate(const RTCInterpolateArguments* const args);
void addElementsToCount (GeometryCounts & counts) const;
__forceinline unsigned int getNumSubGrids(const size_t gridID)
{
const Grid &g = grid(gridID);
return max((unsigned int)1,((unsigned int)g.resX >> 1) * ((unsigned int)g.resY >> 1));
}
/*! get fast access to first vertex buffer */
__forceinline float * getCompactVertexArray () const {
return (float*) vertices0.getPtr();
}
public:
/*! returns number of vertices */
__forceinline size_t numVertices() const {
return vertices[0].size();
}
/*! returns i'th grid*/
__forceinline const Grid& grid(size_t i) const {
return grids[i];
}
/*! returns i'th vertex of the first time step */
__forceinline const Vec3fa vertex(size_t i) const { // FIXME: check if this does a unaligned load
return vertices0[i];
}
/*! returns i'th vertex of the first time step */
__forceinline const char* vertexPtr(size_t i) const {
return vertices0.getPtr(i);
}
/*! returns i'th vertex of itime'th timestep */
__forceinline const Vec3fa vertex(size_t i, size_t itime) const {
return vertices[itime][i];
}
/*! returns i'th vertex of itime'th timestep */
__forceinline const char* vertexPtr(size_t i, size_t itime) const {
return vertices[itime].getPtr(i);
}
/*! returns i'th vertex of the first timestep */
__forceinline size_t grid_vertex_index(const Grid& g, size_t x, size_t y) const {
assert(x < (size_t)g.resX);
assert(y < (size_t)g.resY);
return g.startVtxID + x + y * g.lineVtxOffset;
}
/*! returns i'th vertex of the first timestep */
__forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y) const {
const size_t index = grid_vertex_index(g,x,y);
return vertex(index);
}
/*! returns i'th vertex of the itime'th timestep */
__forceinline const Vec3fa grid_vertex(const Grid& g, size_t x, size_t y, size_t itime) const {
const size_t index = grid_vertex_index(g,x,y);
return vertex(index,itime);
}
/*! calculates the build bounds of the i'th primitive, if it's valid */
__forceinline bool buildBounds(const Grid& g, size_t sx, size_t sy, BBox3fa& bbox) const
{
BBox3fa b(empty);
for (size_t t=0; t<numTimeSteps; t++)
{
for (size_t y=sy;y<min(sy+3,(size_t)g.resY);y++)
for (size_t x=sx;x<min(sx+3,(size_t)g.resX);x++)
{
const Vec3fa v = grid_vertex(g,x,y,t);
if (unlikely(!isvalid(v))) return false;
b.extend(v);
}
}
bbox = b;
return true;
}
/*! calculates the build bounds of the i'th primitive at the itime'th time segment, if it's valid */
__forceinline bool buildBounds(const Grid& g, size_t sx, size_t sy, size_t itime, BBox3fa& bbox) const
{
assert(itime < numTimeSteps);
BBox3fa b0(empty);
for (size_t y=sy;y<min(sy+3,(size_t)g.resY);y++)
for (size_t x=sx;x<min(sx+3,(size_t)g.resX);x++)
{
const Vec3fa v = grid_vertex(g,x,y,itime);
if (unlikely(!isvalid(v))) return false;
b0.extend(v);
}
/* use bounds of first time step in builder */
bbox = b0;
return true;
}
__forceinline bool valid(size_t gridID, size_t itime=0) const {
return valid(gridID, make_range(itime, itime));
}
/*! check if the i'th primitive is valid between the specified time range */
__forceinline bool valid(size_t gridID, const range<size_t>& itime_range) const
{
if (unlikely(gridID >= grids.size())) return false;
const Grid &g = grid(gridID);
if (unlikely(g.startVtxID + 0 >= vertices0.size())) return false;
if (unlikely(g.startVtxID + (g.resY-1)*g.lineVtxOffset + g.resX-1 >= vertices0.size())) return false;
for (size_t y=0;y<g.resY;y++)
for (size_t x=0;x<g.resX;x++)
for (size_t itime = itime_range.begin(); itime <= itime_range.end(); itime++)
if (!isvalid(grid_vertex(g,x,y,itime))) return false;
return true;
}
__forceinline BBox3fa bounds(const Grid& g, size_t sx, size_t sy, size_t itime) const
{
BBox3fa box(empty);
buildBounds(g,sx,sy,itime,box);
return box;
}
__forceinline LBBox3fa linearBounds(const Grid& g, size_t sx, size_t sy, size_t itime) const {
BBox3fa bounds0, bounds1;
buildBounds(g,sx,sy,itime+0,bounds0);
buildBounds(g,sx,sy,itime+1,bounds1);
return LBBox3fa(bounds0,bounds1);
}
/*! calculates the linear bounds of the i'th primitive for the specified time range */
__forceinline LBBox3fa linearBounds(const Grid& g, size_t sx, size_t sy, const BBox1f& dt) const {
return LBBox3fa([&] (size_t itime) { return bounds(g,sx,sy,itime); }, dt, time_range, fnumTimeSegments);
}
public:
BufferView<Grid> grids; //!< array of triangles
BufferView<Vec3fa> vertices0; //!< fast access to first vertex buffer
vector<BufferView<Vec3fa>> vertices; //!< vertex array for each timestep
vector<RawBufferView> vertexAttribs; //!< vertex attributes
};
namespace isa
{
struct GridMeshISA : public GridMesh
{
GridMeshISA (Device* device)
: GridMesh(device) {}
};
}
DECLARE_ISA_FUNCTION(GridMesh*, createGridMesh, Device*);
}