virtualx-engine/scene
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
..
2d Improve consistency of NavigationAgent setters 2023-02-02 22:51:37 -08:00
3d Some code simplifications 2023-02-07 14:30:16 +01:00
animation Some code simplifications 2023-02-07 14:30:16 +01:00
audio Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
debugger
gui Merge pull request #72770 from Kabiirk/Control-has-point-doc-update 2023-02-06 22:50:47 +01:00
main Some code simplifications 2023-02-07 14:30:16 +01:00
resources Avoid returning self from _get_base_font_or_default() 2023-02-05 04:37:59 +01:00
theme
property_utils.cpp
property_utils.h
register_scene_types.cpp Updates VideoDecoder plugin API to GDExtension. 2023-01-30 18:39:29 -08:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub