virtualx-engine/servers/rendering
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
..
dummy Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
renderer_rd Some code simplifications 2023-02-07 14:30:16 +01:00
storage Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_canvas_cull.cpp CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_cull.h CanvasItem::draw_polyline Support thin polylines drawn using line strip 2023-01-19 21:08:25 +01:00
renderer_canvas_render.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_canvas_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_compositor.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_cull.cpp Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_scene_cull.h Implement cull_mask for decals and lights in mobile and compatibility backends 2023-02-06 12:12:47 -08:00
renderer_scene_occlusion_cull.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_occlusion_cull.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_scene_render.cpp Rename center method to get_center in Plane. 2023-01-15 17:18:50 +01:00
renderer_scene_render.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_viewport.cpp Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2023-01-30 12:25:49 -08:00
renderer_viewport.h Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2023-01-30 12:25:49 -08:00
rendering_device.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_device.h Add layer slice support to render device and render buffers 2023-02-03 09:48:56 +11:00
rendering_device_binds.cpp Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
rendering_device_binds.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_default.cpp Add framework for avoidance of color flash in new windows 2023-01-12 21:42:51 +01:00
rendering_server_default.h Merge pull request #72075 from Maran23/extents-to-size 2023-02-01 07:30:09 +01:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00
shader_compiler.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_compiler.h Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_language.cpp Merge pull request #72494 from Chaosus/shader_fix_const_init 2023-02-02 21:05:27 +01:00
shader_language.h Fix shader failure when using non-const initializer on a constant 2023-02-01 13:03:11 +03:00
shader_preprocessor.cpp Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shader_preprocessor.h Several shader preprocessor parser fixes and improvements 2023-01-26 14:57:23 +02:00
shader_types.cpp Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access 2023-02-01 07:33:18 +01:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00