f8db8a3faa
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
252 lines
7 KiB
C++
252 lines
7 KiB
C++
/*************************************************************************/
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/* cp_song.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CPSONG_H
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#define CPSONG_H
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/**CPSong Class
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*@author Juan Linietsky
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*/
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#include "cp_instrument.h"
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#include "cp_order.h"
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#include "cp_pattern.h"
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#include "cp_sample.h"
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class CPSong {
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public:
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enum {
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MAX_SONG_NAME = 26,
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MAX_ORDERS = 200,
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MAX_PATTERNS = 200,
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MAX_SAMPLES = 99,
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MAX_INSTRUMENTS = 99,
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CHANNEL_MAX_PAN = 64,
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CHANNEL_MAX_VOLUME = 64,
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CHANNEL_MAX_CHORUS = 64,
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CHANNEL_MAX_REVERB = 64,
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MIN_TEMPO = 31,
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MAX_TEMPO = 255,
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MIN_SPEED = 1,
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MAX_SPEED = 255,
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MAX_MESSAGE_LEN = 8000,
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};
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enum ReverbMode {
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REVERB_MODE_ROOM,
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REVERB_MODE_STUDIO_SMALL,
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REVERB_MODE_STUDIO_MEDIUM,
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REVERB_MODE_STUDIO_LARGE,
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REVERB_MODE_HALL,
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REVERB_MODE_SPACE_ECHO,
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REVERB_MODE_ECHO,
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REVERB_MODE_DELAY,
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REVERB_MODE_HALF_ECHO
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};
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private:
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CPOrder order[MAX_ORDERS];
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CPPattern pattern[MAX_PATTERNS];
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CPSample sample[MAX_SAMPLES];
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CPInstrument instrument[MAX_INSTRUMENTS];
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struct Song_Variables { // variables that wont change in playback
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char name[MAX_SONG_NAME];
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char message[MAX_MESSAGE_LEN];
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/* string message; */
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int row_highlight_minor;
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int row_highlight_major;
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int mixing_volume;
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int stereo_separation;
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bool use_stereo;
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bool use_instruments;
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bool use_linear_slides;
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bool old_effects;
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bool compatible_gxx;
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} variables;
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struct Initial_Variables { // Initial values used for playback
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struct Channel_State {
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int pan, volume; // 0-- CHANNEL_MAX_PAN, CHANNEL_MAX_VOLUME
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bool surround;
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bool mute;
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int chorus; //0 - 64
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int reverb; //0 - 64
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};
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int global_volume;
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int speed;
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int tempo;
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Channel_State channel[CPPattern::WIDTH];
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} initial_variables;
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struct Effects {
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ReverbMode reverb_mode;
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struct Chorus {
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int delay_ms;
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int separation_ms;
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int depth_ms10;
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int speed_hz10;
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} chorus;
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} effects;
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public:
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/* Properties */
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const char *get_name();
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void set_name(const char *p_name);
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const char *get_message();
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void set_message(const char *p_message);
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void set_row_highlight_minor(int p_hl_minor); /* 0 .. 256 */
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int get_row_highlight_minor(); /* 0 .. 256 */
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void set_row_highlight_major(int p_hl_major); /* 0 .. 256 */
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int get_row_highlight_major(); /* 0 .. 256 */
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void set_mixing_volume(int p_mix_volume); /* 0 .. 128 */
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int get_mixing_volume(); /* 0 .. 128 */
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void set_global_volume(int p_global_volume); /* 0 .. 128 */
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int get_global_volume(); /* 0 .. 128 */
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void set_stereo_separation(int p_separation); /* 0 .. 128 */
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int get_stereo_separation(); /* 0 .. 128 */
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void set_stereo(bool p_stereo);
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bool is_stereo();
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void set_instruments(bool p_instruments);
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bool has_instruments();
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void set_linear_slides(bool p_linear_slides);
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bool has_linear_slides();
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void set_old_effects(bool p_old_effects);
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bool has_old_effects();
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void set_compatible_gxx(bool p_compatible_gxx);
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bool has_compatible_gxx();
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void set_speed(int p_speed); /* 1 .. 255 */
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int get_speed(); /* 1 .. 255 */
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void set_tempo(int p_tempo); /* 31 .. 255 */
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int get_tempo(); /* 31 .. 255 */
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void set_channel_pan(int p_channel, int p_pan); /* 0 .. 64 */
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int get_channel_pan(int p_channel);
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void set_channel_volume(int p_channel, int p_volume); /* 0 .. 64 */
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int get_channel_volume(int p_channel);
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void set_channel_surround(int p_channel, bool p_surround);
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bool is_channel_surround(int p_channel);
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void set_channel_mute(int p_channel, bool p_mute);
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bool is_channel_mute(int p_channel);
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void set_channel_chorus(int p_channel, int p_chorus); /* 0 .. 64 */
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int get_channel_chorus(int p_channel);
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void set_channel_reverb(int p_channel, int p_reverb); /* 0 .. 64 */
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int get_channel_reverb(int p_channel);
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/* arrays of stuff */
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CPPattern *get_pattern(int p_pattern);
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CPSample *get_sample(int p_sample);
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CPInstrument *get_instrument(int p_instrument);
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int get_order(int p_position);
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void set_order(int p_position, int p_order);
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/* Effects */
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ReverbMode get_reverb_mode();
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void set_reverb_mode(ReverbMode p_mode);
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void set_chorus_delay_ms(int p_amount);
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void set_chorus_separation_ms(int p_amount);
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void set_chorus_depth_ms10(int p_amount);
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void set_chorus_speed_hz10(int p_amount);
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int get_chorus_delay_ms();
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int get_chorus_separation_ms();
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int get_chorus_depth_ms10();
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int get_chorus_speed_hz10();
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/* utils */
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void reset(bool p_clear_patterns = true, bool p_clear_samples = true, bool p_clear_instruments = true, bool p_clear_variables = true);
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void cleanup_unused_patterns();
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void cleanup_unused_instruments();
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void cleanup_unused_samples();
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void cleanup_unused_orders();
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void clear_all_default_pan();
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void clear_all_default_vol();
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void clear_instrument_with_samples(int p_instrument);
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void make_instruments_from_samples();
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void make_instrument_from_sample(int p_sample);
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void separate_in_one_sample_instruments(int p_instrument);
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int get_order_in_use_count();
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int get_pattern_in_use_count();
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int get_instrument_in_use_count();
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int get_channels_in_use();
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CPSong();
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~CPSong();
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};
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/* Some helper for something used a lot */
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int get_song_next_order_idx(CPSong *p_song, int p_order_idx);
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#endif
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