82b900bdda
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
(cherry picked from commit
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audio.worklet.js | ||
library_godot_audio.js | ||
library_godot_display.js | ||
library_godot_editor_tools.js | ||
library_godot_eval.js | ||
library_godot_fetch.js | ||
library_godot_os.js | ||
library_godot_runtime.js |