8f6a636ae7
- Based on C++11's `mutex` and `condition_variable` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS`
20 lines
455 B
Python
20 lines
455 B
Python
#!/usr/bin/env python
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Import("env")
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from platform_methods import run_in_subprocess
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import platform_osx_builders
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files = [
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"crash_handler_osx.mm",
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"os_osx.mm",
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"godot_main_osx.mm",
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"dir_access_osx.mm",
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"joypad_osx.cpp",
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"power_osx.cpp",
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]
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prog = env.add_program("#bin/godot", files)
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if env["debug_symbols"] and env["separate_debug_symbols"]:
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env.AddPostAction(prog, run_in_subprocess(platform_osx_builders.make_debug_osx))
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