c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
/*************************************************************************/
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/* os_iphone.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef IPHONE_ENABLED
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#ifndef OS_IPHONE_H
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#define OS_IPHONE_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/visual_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "main/input_default.h"
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#include "game_center.h"
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#include "in_app_store.h"
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#include "icloud.h"
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class AudioDriverIphone;
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class RasterizerGLES2;
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class OSIPhone : public OS_Unix {
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public:
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enum Orientations {
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PortraitDown,
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PortraitUp,
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LandscapeLeft,
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LandscapeRight,
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};
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private:
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enum {
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MAX_MOUSE_COUNT = 8,
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MAX_EVENTS = 64,
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};
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uint8_t supported_orientations;
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Rasterizer *rasterizer;
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RasterizerGLES2* rasterizer_gles22;
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VisualServer *visual_server;
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PhysicsServer* physics_server;
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Physics2DServer *physics_2d_server;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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AudioDriverIphone* audio_driver;
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#ifdef GAME_CENTER_ENABLED
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GameCenter* game_center;
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#endif
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#ifdef STOREKIT_ENABLED
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InAppStore* store_kit;
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#endif
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#ifdef ICLOUD_ENABLED
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ICloud* icloud;
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#endif
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MainLoop *main_loop;
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VideoMode video_mode;
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual void initialize_core();
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual MainLoop *get_main_loop() const;
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virtual void delete_main_loop();
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virtual void finalize();
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struct MouseList {
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bool pressed[MAX_MOUSE_COUNT];
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MouseList() {
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for (int i=0; i<MAX_MOUSE_COUNT; i++)
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pressed[i] = false;
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};
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};
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MouseList mouse_list;
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Vector3 last_accel;
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InputEvent event_queue[MAX_EVENTS];
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int event_count;
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int last_event_id;
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void queue_event(const InputEvent& p_event);
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String data_dir;
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String unique_ID;
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String locale_code;
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InputDefault *input;
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public:
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bool iterate();
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uint8_t get_orientations() const;
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void mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse);
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void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse);
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void touches_cancelled();
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void key(uint32_t p_key, bool p_pressed);
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int set_base_framebuffer(int p_fb);
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void update_accelerometer(float p_x, float p_y, float p_z);
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static OSIPhone* get_singleton();
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual void set_keep_screen_on(bool p_enabled);
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virtual bool can_draw() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2());
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virtual void hide_virtual_keyboard();
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual Size2 get_window_size() const;
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virtual bool has_touchscreen_ui_hint() const;
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void set_data_dir(String p_dir);
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virtual String get_name();
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Error shell_open(String p_uri);
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String get_data_dir() const;
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void set_locale(String p_locale);
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String get_locale() const;
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void set_unique_ID(String p_ID);
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String get_unique_ID() const;
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virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
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virtual bool native_video_is_playing() const;
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virtual void native_video_pause();
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virtual void native_video_unpause();
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virtual void native_video_focus_out();
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virtual void native_video_stop();
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OSIPhone(int width, int height);
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~OSIPhone();
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};
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#endif // OS_IPHONE_H
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#endif
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