virtualx-engine/servers/rendering/renderer_rd
Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Introduces support for FSR2 as a new upscaler option available from the project settings. Also introduces an specific render list for surfaces that require motion and the ability to derive motion vectors from depth buffer and camera motion.
2023-09-25 10:37:47 -03:00
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effects Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
environment Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
forward_clustered Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
forward_mobile Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
shaders Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
spirv-reflect
storage_rd Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
cluster_builder_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
cluster_builder_rd.h Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Merge pull request #81350 from DarioSamo/mipmap-bias 2023-09-22 22:04:22 +02:00
renderer_canvas_render_rd.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp Use 16-bit index buffers instead of 32 when unnecessary 2023-09-03 19:59:10 -03:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00
renderer_scene_render_rd.h Fix mipmap bias behavior by refactoring how samplers are created by Material Storage. 2023-09-06 11:24:19 -03:00
SCsub
shader_rd.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h