virtualx-engine/servers
reduz 83058597cf Replace Octree by DynamicBVH in cull code
-Much greater pairing/unpairing performance
-For now, using it for culling too, but this will change in a couple of days.
-Added a paged allocator, to efficiently alloc/free some types of objects.
2020-12-23 19:31:30 -03:00
..
audio Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
physics_2d make 2d constraint solving more deterministic by solving in push order 2020-12-04 22:23:12 -06:00
physics_3d Fixes collisions in Godot 3D physics 2020-12-19 21:52:33 -05:00
rendering Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
xr Rename XRPositionalTracker methods 2020-12-21 06:32:53 +00:00
audio_server.cpp Merge pull request #43333 from YeldhamDev/global_rate_scale_min 2020-11-10 09:32:56 +01:00
audio_server.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
camera_server.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_server.h Cleanup unused engine code 2020-12-09 12:12:36 +01:00
display_server.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
display_server.h Reorganize rendering server. 2020-12-03 19:01:01 -03:00
navigation_server_2d.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
navigation_server_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_server_3d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_server_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_server_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_2d.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
physics_server_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
physics_server_3d.h Remove Generic6DOFJoint precision property 2020-12-15 10:14:48 +00:00
register_server_types.cpp RenderingServer reorganization 2020-12-04 18:39:46 -03:00
register_server_types.h Yay very basic 3D (only white) finally shows. 2020-02-11 11:59:27 +01:00
rendering_server.cpp Replace Octree by DynamicBVH in cull code 2020-12-23 19:31:30 -03:00
rendering_server.h Port ASSAO to Godot to replace SAO 2020-12-21 23:08:59 -08:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
text_server.cpp Improve fill aligned text hit testing. 2020-12-21 11:57:35 +02:00
text_server.h Add word breaks on punctuation characters. 2020-12-14 11:36:13 +02:00
xr_server.cpp Rename XR get_type and get_name 2020-12-04 18:59:02 -05:00
xr_server.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00