virtualx-engine/servers/rendering
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
dummy Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
environment
renderer_rd [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
storage Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
renderer_canvas_cull.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
renderer_canvas_cull.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_canvas_render.cpp
renderer_canvas_render.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
renderer_compositor.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment 2024-04-10 14:22:33 +02:00
renderer_scene_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs 2024-04-04 17:09:07 +02:00
renderer_viewport.h Add support for OpenXR composition layers 2024-04-04 09:20:23 -05:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #90911 from clayjohn/RD-tex-copy 2024-04-23 19:11:51 +02:00
rendering_device.h Revert change to default depth clear value in draw_list_begin 2024-04-17 19:08:22 -07:00
rendering_device_binds.cpp
rendering_device_binds.h
rendering_device_commons.cpp
rendering_device_commons.h Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.cpp Ensure specialization constants come sorted from reflection 2024-03-12 14:42:01 +01:00
rendering_device_driver.h Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources 2024-04-08 12:31:22 +08:00
rendering_device_graph.cpp Fix incorrect memory read when capacity changes in RD Graph. 2024-04-29 10:48:48 -03:00
rendering_device_graph.h
rendering_light_culler.cpp Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_light_culler.h Tighter shadow culling - fix light colinear to frustum edge 2024-03-20 16:47:54 +00:00
rendering_method.cpp
rendering_method.h Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
rendering_server_default.cpp Use WorkerThreadPool for Server threads 2024-04-10 18:47:42 +02:00
rendering_server_default.h OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR 2024-05-01 14:24:41 +10:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp Merge pull request #90587 from clayjohn/reversez-shader-warn 2024-04-16 13:30:47 +02:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp reverted naming to premul alpha (no T) 2024-05-01 22:24:49 +02:00
shader_types.h
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00