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effects
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Fade out SSR with roughness so that it doesn't show at high roughness amounts
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2022-12-09 12:59:51 -08:00 |
environment
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Fix volumetric fog not rendering at densities lower than or equal to 0.001
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2022-10-13 00:45:49 +02:00 |
forward_clustered
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Merge pull request #69522 from clayjohn/IBL-black-metal
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2022-12-03 12:46:30 +01:00 |
forward_mobile
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Merge pull request #69522 from clayjohn/IBL-black-metal
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2022-12-03 12:46:30 +01:00 |
blit.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas.glsl
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Fix drawing of 2D skeletons in the RD renderer.
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2022-11-18 23:36:40 -08:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Add font LCD sub-pixel anti-aliasing support.
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2022-08-23 08:47:21 +03:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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Merge pull request #67746 from SonnyBonds/fix_cluster_shader_mvk
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2022-11-11 21:05:20 +01:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
luminance_reduce.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
particles.glsl
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Improved consistency between vector field texture and world space
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2022-10-27 15:43:24 +02:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
scene_data_inc.glsl
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2022-12-03 22:41:27 -08:00 |
scene_forward_aa_inc.glsl
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Fix alpha hash by correcting typos and doing calculations in object space
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2022-11-14 17:57:49 -08:00 |
scene_forward_gi_inc.glsl
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Implement Physical Light Units as an optional setting.
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2022-08-31 12:14:46 -07:00 |
scene_forward_lights_inc.glsl
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Ensure that rim lighting uses a exponent base greater than zero
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2022-12-12 13:41:28 -08:00 |
SCsub
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Extract shared scene data into a separate class
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2022-09-15 12:09:57 +10:00 |
skeleton.glsl
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Merge pull request #68830 from Ayush-singla27/issuebranch
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2022-11-20 11:35:52 +01:00 |
sort.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |