af4a97bef9
must have made some mistake with git, not sure why they were not sent..
485 lines
14 KiB
C++
485 lines
14 KiB
C++
/*************************************************************************/
|
|
/* body_pair_2d_sw.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "body_pair_2d_sw.h"
|
|
#include "collision_solver_2d_sw.h"
|
|
#include "space_2d_sw.h"
|
|
|
|
|
|
#define POSITION_CORRECTION
|
|
#define ACCUMULATE_IMPULSES
|
|
|
|
void BodyPair2DSW::_add_contact(const Vector2& p_point_A,const Vector2& p_point_B,void *p_self) {
|
|
|
|
BodyPair2DSW *self = (BodyPair2DSW *)p_self;
|
|
|
|
self->_contact_added_callback(p_point_A,p_point_B);
|
|
|
|
}
|
|
|
|
void BodyPair2DSW::_contact_added_callback(const Vector2& p_point_A,const Vector2& p_point_B) {
|
|
|
|
// check if we already have the contact
|
|
|
|
Vector2 local_A = A->get_inv_transform().basis_xform(p_point_A);
|
|
Vector2 local_B = B->get_inv_transform().basis_xform(p_point_B-offset_B);
|
|
|
|
int new_index = contact_count;
|
|
|
|
ERR_FAIL_COND( new_index >= (MAX_CONTACTS+1) );
|
|
|
|
Contact contact;
|
|
|
|
contact.acc_normal_impulse=0;
|
|
contact.acc_bias_impulse=0;
|
|
contact.acc_tangent_impulse=0;
|
|
contact.local_A=local_A;
|
|
contact.local_B=local_B;
|
|
contact.reused=true;
|
|
contact.normal=(p_point_A-p_point_B).normalized();
|
|
|
|
// attempt to determine if the contact will be reused
|
|
|
|
real_t recycle_radius_2 = space->get_contact_recycle_radius() * space->get_contact_recycle_radius();
|
|
|
|
for (int i=0;i<contact_count;i++) {
|
|
|
|
Contact& c = contacts[i];
|
|
if (
|
|
c.local_A.distance_squared_to( local_A ) < (recycle_radius_2) &&
|
|
c.local_B.distance_squared_to( local_B ) < (recycle_radius_2) ) {
|
|
|
|
contact.acc_normal_impulse=c.acc_normal_impulse;
|
|
contact.acc_tangent_impulse=c.acc_tangent_impulse;
|
|
contact.acc_bias_impulse=c.acc_bias_impulse;
|
|
new_index=i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// figure out if the contact amount must be reduced to fit the new contact
|
|
|
|
if (new_index == MAX_CONTACTS) {
|
|
|
|
// remove the contact with the minimum depth
|
|
|
|
int least_deep=-1;
|
|
real_t min_depth=1e10;
|
|
|
|
|
|
for (int i=0;i<=contact_count;i++) {
|
|
|
|
Contact& c = (i==contact_count)?contact:contacts[i];
|
|
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
|
|
Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
|
|
|
|
Vector2 axis = global_A - global_B;
|
|
float depth = axis.dot( c.normal );
|
|
|
|
|
|
if (depth<min_depth) {
|
|
|
|
min_depth=depth;
|
|
least_deep=i;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(least_deep==-1);
|
|
|
|
if (least_deep < contact_count) { //replace the last deep contact by the new one
|
|
|
|
contacts[least_deep]=contact;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
contacts[new_index]=contact;
|
|
|
|
if (new_index==contact_count) {
|
|
|
|
contact_count++;
|
|
}
|
|
|
|
}
|
|
|
|
void BodyPair2DSW::_validate_contacts() {
|
|
|
|
//make sure to erase contacts that are no longer valid
|
|
|
|
real_t max_separation = space->get_contact_max_separation();
|
|
real_t max_separation2 = max_separation*max_separation;
|
|
|
|
for (int i=0;i<contact_count;i++) {
|
|
|
|
Contact& c = contacts[i];
|
|
|
|
bool erase=false;
|
|
if (c.reused==false) {
|
|
//was left behind in previous frame
|
|
erase=true;
|
|
} else {
|
|
c.reused=false;
|
|
|
|
Vector2 global_A = A->get_transform().basis_xform(c.local_A);
|
|
Vector2 global_B = B->get_transform().basis_xform(c.local_B)+offset_B;
|
|
Vector2 axis = global_A - global_B;
|
|
float depth = axis.dot( c.normal );
|
|
|
|
|
|
|
|
if (depth < -max_separation || (global_B + c.normal * depth - global_A).length_squared() > max_separation2) {
|
|
erase=true;
|
|
}
|
|
}
|
|
|
|
if (erase) {
|
|
// contact no longer needed, remove
|
|
|
|
|
|
if ((i+1) < contact_count) {
|
|
// swap with the last one
|
|
SWAP( contacts[i], contacts[ contact_count-1 ] );
|
|
|
|
}
|
|
|
|
i--;
|
|
contact_count--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Matrix32& p_xform_A,Body2DSW *p_B, int p_shape_B,const Matrix32& p_xform_B,bool p_swap_result) {
|
|
|
|
|
|
|
|
Vector2 motion = p_A->get_linear_velocity()*p_step;
|
|
real_t mlen = motion.length();
|
|
if (mlen<CMP_EPSILON)
|
|
return false;
|
|
|
|
Vector2 mnormal = motion / mlen;
|
|
|
|
real_t min,max;
|
|
p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max);
|
|
bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction
|
|
|
|
if (fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis
|
|
return false;
|
|
}
|
|
|
|
//cast a segment from support in motion normal, in the same direction of motion by motion length
|
|
//support is the worst case collision point, so real collision happened before
|
|
int a;
|
|
Vector2 s[2];
|
|
p_A->get_shape(p_shape_A)->get_supports(p_xform_A.basis_xform(mnormal).normalized(),s,a);
|
|
Vector2 from = p_xform_A.xform(s[0]);
|
|
Vector2 to = from + motion;
|
|
|
|
Matrix32 from_inv = p_xform_B.affine_inverse();
|
|
|
|
Vector2 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box
|
|
Vector2 local_to = from_inv.xform(to);
|
|
|
|
Vector2 rpos,rnorm;
|
|
if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm))
|
|
return false;
|
|
|
|
//ray hit something
|
|
|
|
|
|
Vector2 hitpos = p_xform_B.xform(rpos);
|
|
|
|
Vector2 contact_A = to;
|
|
Vector2 contact_B = hitpos;
|
|
|
|
//create a contact
|
|
|
|
if (p_swap_result)
|
|
_contact_added_callback(contact_B,contact_A);
|
|
else
|
|
_contact_added_callback(contact_A,contact_B);
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
bool BodyPair2DSW::setup(float p_step) {
|
|
|
|
|
|
//cannot collide
|
|
if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) {
|
|
collided=false;
|
|
return false;
|
|
}
|
|
|
|
//use local A coordinates to avoid numerical issues on collision detection
|
|
offset_B = B->get_transform().get_origin() - A->get_transform().get_origin();
|
|
|
|
_validate_contacts();
|
|
|
|
Vector2 offset_A = A->get_transform().get_origin();
|
|
Matrix32 xform_Au = A->get_transform().untranslated();
|
|
Matrix32 xform_A = xform_Au * A->get_shape_transform(shape_A);
|
|
|
|
Matrix32 xform_Bu = B->get_transform();
|
|
xform_Bu.elements[2]-=A->get_transform().get_origin();
|
|
Matrix32 xform_B = xform_Bu * B->get_shape_transform(shape_B);
|
|
|
|
Shape2DSW *shape_A_ptr=A->get_shape(shape_A);
|
|
Shape2DSW *shape_B_ptr=B->get_shape(shape_B);
|
|
|
|
Vector2 motion_A,motion_B;
|
|
|
|
if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
|
|
motion_A=A->get_motion();
|
|
}
|
|
if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_SHAPE) {
|
|
motion_B=B->get_motion();
|
|
}
|
|
//faster to set than to check..
|
|
|
|
collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis);
|
|
if (!collided) {
|
|
|
|
//test ccd (currently just a raycast)
|
|
|
|
if (A->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && A->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
|
|
if (_test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B))
|
|
collided=true;
|
|
}
|
|
|
|
if (B->get_continuous_collision_detection_mode()==Physics2DServer::CCD_MODE_CAST_RAY && B->get_mode()>Physics2DServer::BODY_MODE_KINEMATIC) {
|
|
if (_test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A,true))
|
|
collided=true;
|
|
}
|
|
|
|
if (!collided)
|
|
return false;
|
|
|
|
}
|
|
|
|
real_t max_penetration = space->get_contact_max_allowed_penetration();
|
|
|
|
float bias = 0.3f;
|
|
if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) {
|
|
|
|
if (shape_A_ptr->get_custom_bias()==0)
|
|
bias=shape_B_ptr->get_custom_bias();
|
|
else if (shape_B_ptr->get_custom_bias()==0)
|
|
bias=shape_A_ptr->get_custom_bias();
|
|
else
|
|
bias=(shape_B_ptr->get_custom_bias()+shape_A_ptr->get_custom_bias())*0.5;
|
|
}
|
|
|
|
|
|
cc=0;
|
|
|
|
|
|
real_t inv_dt = 1.0/p_step;
|
|
for (int i = 0; i < contact_count; i++) {
|
|
|
|
Contact& c = contacts[i];
|
|
|
|
Vector2 global_A = xform_Au.xform(c.local_A);
|
|
Vector2 global_B = xform_Bu.xform(c.local_B);
|
|
|
|
real_t depth = c.normal.dot(global_A - global_B);
|
|
|
|
if (depth<=0 || !c.reused) {
|
|
c.active=false;
|
|
continue;
|
|
}
|
|
|
|
c.active=true;
|
|
|
|
int gather_A = A->can_report_contacts();
|
|
int gather_B = B->can_report_contacts();
|
|
|
|
c.rA = global_A;
|
|
c.rB = global_B-offset_B;
|
|
|
|
if (gather_A | gather_B) {
|
|
|
|
//Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
|
|
|
|
global_A+=offset_A;
|
|
global_B+=offset_A;
|
|
|
|
if (gather_A) {
|
|
Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
|
|
A->add_contact(global_A,-c.normal,depth,shape_A,global_B,shape_B,B->get_instance_id(),B->get_self(),crB+B->get_linear_velocity());
|
|
}
|
|
if (gather_B) {
|
|
|
|
Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
|
|
B->add_contact(global_B,c.normal,depth,shape_B,global_A,shape_A,A->get_instance_id(),A->get_self(),crA+A->get_linear_velocity());
|
|
}
|
|
}
|
|
|
|
if (A->is_shape_set_as_trigger(shape_A) || B->is_shape_set_as_trigger(shape_B) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC)) {
|
|
c.active=false;
|
|
collided=false;
|
|
continue;
|
|
|
|
}
|
|
|
|
// Precompute normal mass, tangent mass, and bias.
|
|
real_t rnA = c.rA.dot(c.normal);
|
|
real_t rnB = c.rB.dot(c.normal);
|
|
real_t kNormal = A->get_inv_mass() + B->get_inv_mass();
|
|
kNormal += A->get_inv_inertia() * (c.rA.dot(c.rA) - rnA * rnA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rnB * rnB);
|
|
c.mass_normal = 1.0f / kNormal;
|
|
|
|
Vector2 tangent = c.normal.tangent();
|
|
real_t rtA = c.rA.dot(tangent);
|
|
real_t rtB = c.rB.dot(tangent);
|
|
real_t kTangent = A->get_inv_mass() + B->get_inv_mass();
|
|
kTangent += A->get_inv_inertia() * (c.rA.dot(c.rA) - rtA * rtA) + B->get_inv_inertia() * (c.rB.dot(c.rB) - rtB * rtB);
|
|
c.mass_tangent = 1.0f / kTangent;
|
|
|
|
|
|
|
|
c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration);
|
|
c.depth=depth;
|
|
//c.acc_bias_impulse=0;
|
|
|
|
|
|
#ifdef ACCUMULATE_IMPULSES
|
|
{
|
|
// Apply normal + friction impulse
|
|
Vector2 P = c.acc_normal_impulse * c.normal + c.acc_tangent_impulse * tangent;
|
|
|
|
|
|
A->apply_impulse(c.rA,-P);
|
|
B->apply_impulse(c.rB, P);
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
c.bounce=MAX(A->get_bounce(),B->get_bounce());
|
|
if (c.bounce) {
|
|
|
|
Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
|
|
Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
|
|
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
|
|
c.bounce = c.bounce * dv.dot(c.normal);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void BodyPair2DSW::solve(float p_step) {
|
|
|
|
if (!collided)
|
|
return;
|
|
|
|
for (int i = 0; i < contact_count; ++i) {
|
|
|
|
Contact& c = contacts[i];
|
|
cc++;
|
|
|
|
if (!c.active)
|
|
continue;
|
|
|
|
|
|
// Relative velocity at contact
|
|
|
|
Vector2 crA( -A->get_angular_velocity() * c.rA.y, A->get_angular_velocity() * c.rA.x );
|
|
Vector2 crB( -B->get_angular_velocity() * c.rB.y, B->get_angular_velocity() * c.rB.x );
|
|
Vector2 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA;
|
|
|
|
Vector2 crbA( -A->get_biased_angular_velocity() * c.rA.y, A->get_biased_angular_velocity() * c.rA.x );
|
|
Vector2 crbB( -B->get_biased_angular_velocity() * c.rB.y, B->get_biased_angular_velocity() * c.rB.x );
|
|
Vector2 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA;
|
|
|
|
|
|
real_t vn = dv.dot(c.normal);
|
|
real_t vbn = dbv.dot(c.normal);
|
|
Vector2 tangent = c.normal.tangent();
|
|
real_t vt = dv.dot(tangent);
|
|
|
|
|
|
real_t jbn = (c.bias - vbn)*c.mass_normal;
|
|
real_t jbnOld = c.acc_bias_impulse;
|
|
c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f);
|
|
|
|
Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
|
|
|
|
A->apply_bias_impulse(c.rA,-jb);
|
|
B->apply_bias_impulse(c.rB, jb);
|
|
|
|
real_t jn = -(c.bounce + vn)*c.mass_normal;
|
|
real_t jnOld = c.acc_normal_impulse;
|
|
c.acc_normal_impulse = MAX(jnOld + jn, 0.0f);
|
|
|
|
|
|
real_t friction = A->get_friction() * B->get_friction();
|
|
|
|
real_t jtMax = friction*c.acc_normal_impulse;
|
|
real_t jt = -vt*c.mass_tangent;
|
|
real_t jtOld = c.acc_tangent_impulse;
|
|
c.acc_tangent_impulse = CLAMP(jtOld + jt, -jtMax, jtMax);
|
|
|
|
Vector2 j =c.normal * (c.acc_normal_impulse - jnOld) + tangent * ( c.acc_tangent_impulse - jtOld );
|
|
|
|
A->apply_impulse(c.rA,-j);
|
|
B->apply_impulse(c.rB, j);
|
|
|
|
|
|
}
|
|
}
|
|
|
|
|
|
BodyPair2DSW::BodyPair2DSW(Body2DSW *p_A, int p_shape_A,Body2DSW *p_B, int p_shape_B) : Constraint2DSW(_arr,2) {
|
|
|
|
A=p_A;
|
|
B=p_B;
|
|
shape_A=p_shape_A;
|
|
shape_B=p_shape_B;
|
|
space=A->get_space();
|
|
A->add_constraint(this,0);
|
|
B->add_constraint(this,1);
|
|
contact_count=0;
|
|
collided=false;
|
|
|
|
}
|
|
|
|
|
|
BodyPair2DSW::~BodyPair2DSW() {
|
|
|
|
|
|
A->remove_constraint(this);
|
|
B->remove_constraint(this);
|
|
|
|
}
|